Talk:Vision Nocturna: Difference between revisions
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::hu? what do you mean? I know its got scripted elements, but thats just how i programm. --[[User:Amckern|Amckern]] 19:17, 9 Nov 2005 (PST) | ::hu? what do you mean? I know its got scripted elements, but thats just how i programm. --[[User:Amckern|Amckern]] 19:17, 9 Nov 2005 (PST) | ||
...abstract mapping at first meant hammer mapping...now it means mapping out abstract ideas...it includes programming—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com | ...abstract mapping at first meant hammer mapping...now it means mapping out abstract ideas...it includes programming—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 19:19, 9 Nov 2005 (PST) | ||
I know you said its only a first draft, but i would consider making mat_fullbright a cheat convar again, with out that, it can be exploited like crazy(you could do night vision, without the green overlay by simply entering mat_fullbright 1 in the console!) There should be a way to set a cheat cvar from code that doesn't require sv_cheats... | I know you said its only a first draft, but i would consider making mat_fullbright a cheat convar again, with out that, it can be exploited like crazy(you could do night vision, without the green overlay by simply entering mat_fullbright 1 in the console!) There should be a way to set a cheat cvar from code that doesn't require sv_cheats... |
Revision as of 06:56, 6 December 2005
This might be a valid abstract mapping topic...who agrees?—ts2do (Talk | ) 09:34, 9 Nov 2005 (PST)
- hu? what do you mean? I know its got scripted elements, but thats just how i programm. --Amckern 19:17, 9 Nov 2005 (PST)
...abstract mapping at first meant hammer mapping...now it means mapping out abstract ideas...it includes programming—ts2do (Talk | @) 19:19, 9 Nov 2005 (PST)
I know you said its only a first draft, but i would consider making mat_fullbright a cheat convar again, with out that, it can be exploited like crazy(you could do night vision, without the green overlay by simply entering mat_fullbright 1 in the console!) There should be a way to set a cheat cvar from code that doesn't require sv_cheats...
- There is a bit flag value for no target that I have used in another feature in nightfall, but I don’t know how to make new bit flag values, or how they operate...
Here is an easy way to change mat_fullbright without changing the FCVAR_CHEAT:
// Activate: cvar->FindVar("mat_fullbright")->SetValue(1); // Deactivate: cvar->FindVar("mat_fullbright")->SetValue(0); // Check: if (cvar->FindVar("mat_fullbright")->GetInt() == 1) // Activated else // Deactivated
This way you can keep mat_fullbright cheat-protected, but you can change it in code :). --Jerry (MrU on VERC) 02:19, 6 Dec 2005 (PST)