Phys lengthconstraint: Difference between revisions

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{{note|Object 2 is anchored to the origin of the [[phys_lengthconstraint]]}}
{{note|Object 2 is anchored to the origin of the [[phys_lengthconstraint]]}}


{{note|Objects will rotate around their ends with this entity. If you dont want them to rotate around their ends use a different [[constraint]]}}
{{note|Objects will rotate around their ends with this entity. If you don't want them to rotate around their ends use a different [[constraint]]}}


[[Category:Entities]]
[[Category:Entities]]

Revision as of 07:06, 5 December 2005

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Entity Description

Entity Name: phys_lengthconstraint This is a physical constraint between two physically simulated objects. If one object is not specified then the respective end of the constraint will be anchored to the world.

Note.pngNote:Object 1 is anchored to the centerpoint of the phys_lengthconstraint
Note.pngNote:Object 2 is anchored to the origin of the phys_lengthconstraint
Note.pngNote:Objects will rotate around their ends with this entity. If you don't want them to rotate around their ends use a different constraint