Phys lengthconstraint: Difference between revisions
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Note:Object 1 is anchored to the centerpoint of the phys_lengthconstraint
Note:Object 2 is anchored to the origin of the phys_lengthconstraint
Note:Objects will rotate around their ends with this entity. If you don't want them to rotate around their ends use a different constraint
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{{note|Object 2 is anchored to the origin of the [[phys_lengthconstraint]]}} | {{note|Object 2 is anchored to the origin of the [[phys_lengthconstraint]]}} | ||
{{note|Objects will rotate around their ends with this entity. If you | {{note|Objects will rotate around their ends with this entity. If you don't want them to rotate around their ends use a different [[constraint]]}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 07:06, 5 December 2005
Entity Description
Entity Name: phys_lengthconstraint This is a physical constraint between two physically simulated objects. If one object is not specified then the respective end of the constraint will be anchored to the world.


