Modifying Source GameUI: Difference between revisions
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Changing the appearance of Source's GameUI is as easy as changing the values in the <code>SteamApps\SourceMods\YourMod\Resource\SourceScheme.res</code> using any [[text editor]]. If you have not started to create your own [[Half-Life 2]] mod you will need to | TODO: implement changes in other languages | ||
Changing the appearance of Source's GameUI is as easy as changing the values in the <code>SteamApps\SourceMods\YourMod\Resource\SourceScheme.res</code> using any [[text editor]]. If you have not started to create your own [[Half-Life 2]] mod you will need to [http://puu.sh/j5gYH/d9dea509b5.res download the file from here]. You will need to move the <code>SourceScheme.res</code> file into a game's resource folder or your mod's folder, replacing the file if it already exists. | |||
Let's take a look at changing the color of all GameUI elements to a blue tint. Open the <code>SourceScheme.res</code> file in notepad and scroll down to about line 63 you should see something like this... | Let's take a look at changing the color of all GameUI elements to a blue tint. Open the <code>SourceScheme.res</code> file in notepad and scroll down to about line 63 you should see something like this... |
Revision as of 14:38, 19 July 2015
Template:Otherlang2 TODO: implement changes in other languages
Changing the appearance of Source's GameUI is as easy as changing the values in the SteamApps\SourceMods\YourMod\Resource\SourceScheme.res
using any text editor. If you have not started to create your own Half-Life 2 mod you will need to download the file from here. You will need to move the SourceScheme.res
file into a game's resource folder or your mod's folder, replacing the file if it already exists.
Let's take a look at changing the color of all GameUI elements to a blue tint. Open the SourceScheme.res
file in notepad and scroll down to about line 63 you should see something like this...
Frame.TitleTextInsetX 16 Frame.ClientInsetX 8 Frame.ClientInsetY 6 Frame.BgColor "160 160 160 128" Frame.OutOfFocusBgColor "160 160 160 32" Frame.FocusTransitionEffectTime "0.3" // time for a window to fade on focus Frame.TransitionEffectTime "0.08" // time for a window to fade on open/close Frame.AutoSnapRange "0"
Simply change the values for Frame.BgColor
to 160 160 255 128
. Colors are ordered 'RGBA' (Red-Green-Blue-Alpha). Now save the file and run your mod. You now have a blue tinted GUI.