Monster osprey (GoldSrc): Difference between revisions
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Note:The path nodes for this entity must have angles specified for proper movement.
m (moved Monster osprey to Monster osprey (GoldSource Engine)) |
Kestrelguy (talk | contribs) m (added language bar. also some formatting.) |
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{{ | {{hl1 point}} It is a V-22 Osprey used by the USMC. When told to deploy Marines, it checks the amount of {{ent|monster_human_grunt}} entities in a map and uses those to determine what to deploy. | ||
It is a V-22 Osprey used by the USMC. When told to deploy Marines it checks the amount of | |||
{{Note|The path nodes for this entity must have angles specified for proper movement.}} | {{Note|The path nodes for this entity must have angles specified for proper movement.}} | ||
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== Flags == | == Flags == | ||
{{Fl BaseHL1NPC}} | {{Fl BaseHL1NPC}} | ||
[[Category:Half-Life]][[Category:Half-Life 1 NPCs|O]] | [[Category:Half-Life]][[Category:Half-Life 1 NPCs|O]] | ||
Revision as of 14:51, 10 May 2022
Template:Hl1 point It is a V-22 Osprey used by the USMC. When told to deploy Marines, it checks the amount of monster_human_grunt entities in a map and uses those to determine what to deploy.
Keyvalues
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.