Tf weapon bottle: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 4: Line 4:


==Entity description==
==Entity description==
This Entity creates the [http://wiki.teamfortress.com/Demoman Demoman's] default melee weapon known as the [http://wiki.teamfortress.com/Bottle Bottle]. If it is spawned in with the console command "ent_create tf_weapon_bottle" it will not show up in game. When striking a surface or player, the bottle's lower half shatters, and will remain so until the player is killed.
This Entity creates the [http://wiki.teamfortress.com/wiki/Demoman Demoman's] default melee weapon known as the [http://wiki.teamfortress.com/wiki/Bottle Bottle]. If it is spawned in with the console command "ent_create tf_weapon_bottle" it will not show up in game. When striking a surface or player, the bottle's lower half shatters, and will remain so until the player is killed.


==Keyvalues==
==Keyvalues==

Revision as of 14:04, 11 March 2014

Stub

This article or section is a stub. You can help by expanding it.

Team Fortress 2 tf_weapon_bottle is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This Entity creates the Demoman's default melee weapon known as the Bottle. If it is spawned in with the console command "ent_create tf_weapon_bottle" it will not show up in game. When striking a surface or player, the bottle's lower half shatters, and will remain so until the player is killed.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs