Tf weapon bottle: Difference between revisions
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==Entity description== | ==Entity description== | ||
This Entity creates the [http://wiki.teamfortress.com/Demoman Demoman's] default melee weapon known as the [http://wiki.teamfortress.com/Bottle Bottle]. If it is spawned in with the console command "ent_create tf_weapon_bottle" it will not show up in game. When striking a surface or player, the bottle's lower half shatters, and will remain so until the player is killed. | This Entity creates the [http://wiki.teamfortress.com/wiki/Demoman Demoman's] default melee weapon known as the [http://wiki.teamfortress.com/wiki/Bottle Bottle]. If it is spawned in with the console command "ent_create tf_weapon_bottle" it will not show up in game. When striking a surface or player, the bottle's lower half shatters, and will remain so until the player is killed. | ||
==Keyvalues== | ==Keyvalues== | ||
Revision as of 14:04, 11 March 2014
tf_weapon_bottle is a point entity available in
Team Fortress 2.
Entity description
This Entity creates the Demoman's default melee weapon known as the Bottle. If it is spawned in with the console command "ent_create tf_weapon_bottle" it will not show up in game. When striking a surface or player, the bottle's lower half shatters, and will remain so until the player is killed.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities