Tf logic koth: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Timer Length|integer|Total duration (in seconds) either team must hold the point to win.}} | {{KV|Timer Length|integer|Total duration (in seconds) either team must hold the point to win.}}{{note|Most maps use 180 (3 minutes), but Ghost Fort uses 420 (7 minutes).}} | ||
{{KV|Control Point Delay|integer|Time (in seconds) before the control point unlocks.}} | {{KV|Control Point Delay|integer|Time (in seconds) before the control point unlocks.}} | ||
Revision as of 06:46, 27 July 2016
tf_logic_koth
is a point entity available in Team Fortress 2.
Entity description
Activates King of the Hill mode.
This entity displays a red timer and a blue timer in the HUD.
It creates two entities named zz_red_koth_timer and zz_blue_koth_timer which have inputs like pause,resume,etc
[Todo] create a stub and elaborate on these zz_*_koth_timer entites and their I/O systems
Another way to activate the timers is using the input setredkothclockactive or setbluekothclockactive from tf_gamerules.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Timer Length ([todo internal name (i)]) <integer>
- Total duration (in seconds) either team must hold the point to win.
Note:Most maps use 180 (3 minutes), but Ghost Fort uses 420 (7 minutes).
- Control Point Delay ([todo internal name (i)]) <integer>
- Time (in seconds) before the control point unlocks.
Inputs
- SetRedTimer
- SetBlueTimer
- AddRedTimer
- AddBlueTimer