Tf logic koth: Difference between revisions

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==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV|Timer Length|integer|Total duration (in seconds) either team must hold the point to win.}}
{{KV|Timer Length|integer|Total duration (in seconds) either team must hold the point to win.}}{{note|Most maps use 180 (3 minutes), but Ghost Fort uses 420 (7 minutes).}}
{{KV|Control Point Delay|integer|Time (in seconds) before the control point unlocks.}}
{{KV|Control Point Delay|integer|Time (in seconds) before the control point unlocks.}}



Revision as of 06:46, 27 July 2016

Team Fortress 2 tf_logic_koth is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Activates King of the Hill mode.

This entity displays a red timer and a blue timer in the HUD.

It creates two entities named zz_red_koth_timer and zz_blue_koth_timer which have inputs like pause,resume,etc

[Todo] create a stub and elaborate on these zz_*_koth_timer entites and their I/O systems

Another way to activate the timers is using the input setredkothclockactive or setbluekothclockactive from tf_gamerules.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Timer Length ([todo internal name (i)]) <integer>
Total duration (in seconds) either team must hold the point to win.
Note.pngNote:Most maps use 180 (3 minutes), but Ghost Fort uses 420 (7 minutes).
Control Point Delay ([todo internal name (i)]) <integer>
Time (in seconds) before the control point unlocks.

Inputs

SetRedTimer
SetBlueTimer
AddRedTimer
AddBlueTimer

Outputs