Weapon smokegrenade: Difference between revisions

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[[Image:Weapon_smokegrenade.PNG|thumb|right|115px]]
[[Image:Weapon_smokegrenade.PNG|thumb|right|115px]]
{{css point|weapon_smokegrenade}}
{{base point multi|weapon_smokegrenade|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}
 
== Entity description ==
== Entity description ==
A smoke grenade. Usable by both teams.
A smoke grenade. Usable by both teams.

Revision as of 07:45, 12 June 2016

Weapon smokegrenade.PNG

Template:Base point multi

Entity description

A smoke grenade. Usable by both teams.

KeyValues

CS:S Weapon:

Ammo (ammo) <integer> (only in Counter-Strike: Source)
Amount of reserve ammo to be added. Fallback value is 0. !FGD


Flags

Start Constrained : [1]
Prevents the model from moving.
Deny Player Pickup : [2] !FGD
Prevents player from being able to pick up the weapon.


Outputs

CS:S Weapon:

OnPlayerUse
Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
OnPlayerPickup
Fires when a player picks this weapon up (!activator is the player.).
OnCacheInteraction  !FGD
When dropped, fires every tick on player touch (!activator is the player.).
OnNPCPickup  !FGD
Fires when an NPC picks up this weapon (!activator is the NPC). Bots are considered players, so this output has no functionality.
Counter-Strike: Source Hostages might be NPCs, but they don't pick weapons up.