Weapon mp40: Difference between revisions

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m (categorization)
(Added SMOD: Redux.)
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{{ent not in fgd}}
{{ent not in fgd}}
[[File:weapon_mp40.PNG|right|360px|thumb]]
[[File:weapon_mp40.PNG|right|360px|thumb]]
{{dods point|weapon_mp40}}
{{base point multi|weapon_mp40|game1=Day of Defeat: Source|game2=SMOD: Redux}}


==Entity description==
==Entity description==
The {{Wiki|MP 40}} is a sub-machine gun used by the Axis [[DODS/Assault class|Assault class]].
===[[Day of Defeat: Source]]===
{{ExpandBox|The {{Wiki|MP 40}} is a sub-machine gun used by the Axis [[DODS/Assault class|Assault class]].}}


{{Basicdodsweapon}}
{{Basicdodsweapon}}
[[Category:Day of Defeat: Source Weapons|M]]
[[Category:Day of Defeat: Source Weapons|M]]

Revision as of 05:48, 16 June 2020

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Weapon mp40.PNG

Template:Base point multi

Entity description

Day of Defeat: Source


The Wikipedia icon MP 40 is a sub-machine gun used by the Axis Assault class.
Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.