Dota 2 Map Entities: Difference between revisions

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(Created page with "Dota 2 uses many entities and this page want to document these aswell as their usage. == Critical Entities == These entities are neccessary to run a map. == Custom Entities ...")
 
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:This entity spawns runes on given grid point.
:This entity spawns runes on given grid point.
:It is cruical to fill in '<code>Name</code>' with '<code>dota_item_rune_spawner</code>' in order to fully work. Without given name it doesn't spawn runes.
:It is cruical to fill in '<code>Name</code>' with '<code>dota_item_rune_spawner</code>' in order to fully work. Without given name it doesn't spawn runes.
;ent_dota_tree
:Used to place working trees with proper <code>ent_fow_blocker_node</code> and cutable with Tangoes or a Quelling Blade.
:The models from the Dota-Files are confusing. The only models for the Dire with proper animations and a tree-stump are: <code>dire_tree004.mdl dire_tree004b.mdl dire_tree007.mdl dire_tree008.mdl</code>
:In order to show up correctly you have to add following Key:Value: <code>base:1</code>

Revision as of 09:51, 10 January 2014

Dota 2 uses many entities and this page want to document these aswell as their usage.


Critical Entities

These entities are neccessary to run a map.


Custom Entities

These entities are tied to the gamemechanics, such as runes.

dota_item_rune_spawner
This entity spawns runes on given grid point.
It is cruical to fill in 'Name' with 'dota_item_rune_spawner' in order to fully work. Without given name it doesn't spawn runes.
ent_dota_tree
Used to place working trees with proper ent_fow_blocker_node and cutable with Tangoes or a Quelling Blade.
The models from the Dota-Files are confusing. The only models for the Dire with proper animations and a tree-stump are: dire_tree004.mdl dire_tree004b.mdl dire_tree007.mdl dire_tree008.mdl
In order to show up correctly you have to add following Key:Value: base:1