Dota 2 Map Entities: Difference between revisions
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(Created page with "Dota 2 uses many entities and this page want to document these aswell as their usage. == Critical Entities == These entities are neccessary to run a map. == Custom Entities ...") |
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:This entity spawns runes on given grid point. | :This entity spawns runes on given grid point. | ||
:It is cruical to fill in '<code>Name</code>' with '<code>dota_item_rune_spawner</code>' in order to fully work. Without given name it doesn't spawn runes. | :It is cruical to fill in '<code>Name</code>' with '<code>dota_item_rune_spawner</code>' in order to fully work. Without given name it doesn't spawn runes. | ||
;ent_dota_tree | |||
:Used to place working trees with proper <code>ent_fow_blocker_node</code> and cutable with Tangoes or a Quelling Blade. | |||
:The models from the Dota-Files are confusing. The only models for the Dire with proper animations and a tree-stump are: <code>dire_tree004.mdl dire_tree004b.mdl dire_tree007.mdl dire_tree008.mdl</code> | |||
:In order to show up correctly you have to add following Key:Value: <code>base:1</code> |
Revision as of 09:51, 10 January 2014
Dota 2 uses many entities and this page want to document these aswell as their usage.
Critical Entities
These entities are neccessary to run a map.
Custom Entities
These entities are tied to the gamemechanics, such as runes.
- dota_item_rune_spawner
- This entity spawns runes on given grid point.
- It is cruical to fill in '
Name
' with 'dota_item_rune_spawner
' in order to fully work. Without given name it doesn't spawn runes. - ent_dota_tree
- Used to place working trees with proper
ent_fow_blocker_node
and cutable with Tangoes or a Quelling Blade. - The models from the Dota-Files are confusing. The only models for the Dire with proper animations and a tree-stump are:
dire_tree004.mdl dire_tree004b.mdl dire_tree007.mdl dire_tree008.mdl
- In order to show up correctly you have to add following Key:Value:
base:1