Weapon flaregun: Difference between revisions
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The remnants of its code can be seen in <code>hl2_dll\weapon_flaregun.cpp</code>, which also defines [[env_flare]]. The weapon was originally, as its name suggests, intended as a handheld flare-firing device that sets objects and NPCs on fire. Its code briefly defines basic Precache, PrimaryAttack, and SecondaryAttack methods. | The remnants of its code can be seen in <code>hl2_dll\weapon_flaregun.cpp</code>, which also defines [[env_flare]]. The weapon was originally, as its name suggests, intended as a handheld flare-firing device that sets objects and NPCs on fire. Its code briefly defines basic Precache, PrimaryAttack, and SecondaryAttack methods. | ||
Flares are fired briefly in [[Route Kanal]], but there is no gun to go along with them. | Flares are fired briefly in [[Route Kanal]], but there is no gun to go along with them, we need the flare gun added back and usable by the player. | ||
[[Category:Cut Weapons]] | [[Category:Cut Weapons]] |
Revision as of 09:03, 14 September 2022
weapon_flaregun is a cut point entity from the Half-Life 2 series.
Introduction
The remnants of its code can be seen in hl2_dll\weapon_flaregun.cpp
, which also defines env_flare. The weapon was originally, as its name suggests, intended as a handheld flare-firing device that sets objects and NPCs on fire. Its code briefly defines basic Precache, PrimaryAttack, and SecondaryAttack methods.
Flares are fired briefly in Route Kanal, but there is no gun to go along with them, we need the flare gun added back and usable by the player.