Console Command List/H: Difference between revisions
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|valign="top"|hud_jeephint_numentries||10||||None | |valign="top"|hud_jeephint_numentries||10||||None | ||
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|valign="top"|hud_quickinfo||0|||| | |valign="top"|hud_quickinfo||0||||Enable or disable the quickinfo ammo bars next to crosshair | ||
|- | |- | ||
|valign="top"|hud_reloadscheme||||||Reloads hud layout and animation scripts | |valign="top"|hud_reloadscheme||||||Reloads hud layout and animation scripts | ||
Revision as of 18:16, 6 November 2019
| Command | Default | Cheat? | Help Text |
|---|---|---|---|
| hammer_update_entity | Orange Box replacement for wc_update_entity | ||
| heartbeat | None | ||
| help | Find help about a convar/concommand | ||
| hideconsole | Hide the console | ||
| hidehud | 0 | Yes | When set to 1 (or any value that is not 0 or 2) this disables the weapon changing hud, as well as the players ability to change weapons. When set to 4, this will remove the crosshair as well |
| hidepanel | Hides a viewport panel <name> | ||
| hltv_autorecord | 0 | Automatically records all games as HLTV demos | |
| hltv_cam_distance | 96 | Default HLTV chase camera distance | |
| hltv_cam_fov | 90 | Default HLTV chase camera FOV | |
| hltv_cam_inertia | 100 | Default HLTV chase camera inertia | |
| hltv_cam_offset | 64 | Default HLTV chase camera offset | |
| hltv_cam_phi | 0 | Default HLTV chase camera phi angle | |
| hltv_cam_theta | 0 | Default HLTV chase camera theta angle | |
| hltv_connect | Connect to specified HLTV server | ||
| hltv_debug | 0 | HLTV debug info | |
| hltv_delay | 10 | HLTV broadcast delay in seconds | |
| hltv_maxclients | 128 | Maximum client number on HLTV server | |
| hltv_maxrate | 3500 | Max client bandwidth rate allowed, 0 == unlimited | |
| hltv_port | 27020 | Host HLTV port | |
| hltv_record | Starts HLTV demo recording | ||
| hltv_retry | Reconnects the HLTV relay proxy | ||
| hltv_snapshotinterval | 2 | Take game snapshot every nth tick | |
| hltv_status | Connect to specified HLTV server | ||
| hltv_stop | Stops the HLTV broadcast | ||
| hltv_stoprecord | Stops HLTV demo recording | ||
| hltv_viewent | 0 | HLTV camera entity index | |
| host_framerate | 0 | Set to lock per-frame time elapse | |
| host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
| host_map | 0 | Current map name | |
| host_profile | 0 | None | |
| host_runofftime | Run off some time without rendering/updating sounds | ||
| host_showcachemiss | 0 | Print a debug message when the client or server cache is missed | |
| host_sleep | 0 | Yes | Force the host to sleep a certain number of milliseconds each frame |
| host_speeds | 0 | Show general system running times | |
| host_timescale | 1 | Yes | Prescale the clock by this amount |
| host_writeconfig | Store current settings to configcfg (or specified cfg file) | ||
| hostname | 0 | Hostname for server | |
| hostport | 27015 | Host game server port | |
| hud_airboathint_numentries | 10 | None | |
| hud_autoreloadscript | 0 | Automatically reloads the animation script each time one is ran | |
| hud_deathnotice_time | 6 | None | |
| hud_drawhistory_time | 5 | None | |
| hud_fastswitch | 0 | None | |
| hud_jeephint_numentries | 10 | None | |
| hud_quickinfo | 0 | Enable or disable the quickinfo ammo bars next to crosshair | |
| hud_reloadscheme | Reloads hud layout and animation scripts | ||
| hud_saytext_time | 12 | None | |
| hurtme | Hurts the player Arguments: |