Weapon flaregun: Difference between revisions
Jump to navigation
Jump to search
(cleanup) |
m (categorization) |
||
Line 1: | Line 1: | ||
{{hl2}} '''weapon_flaregun''' | {{hl2}} '''weapon_flaregun''' is a cut [[point entity]] from the [[Half-Life 2]] series. | ||
==Introduction== | ==Introduction== | ||
Line 6: | Line 6: | ||
Flares are fired briefly in [[Route Kanal]], but there is no gun to go along with them. | Flares are fired briefly in [[Route Kanal]], but there is no gun to go along with them. | ||
[[Category:Weapons]] | [[Category:Cut Weapons]] |
Revision as of 00:38, 2 January 2014
weapon_flaregun is a cut point entity from the Half-Life 2 series.
Introduction
The remnants of its code can be seen in hl2_dll\weapon_flaregun.cpp
, which also defines env_flare. The weapon was originally, as its name suggests, intended as a handheld flare-firing device that sets objects and NPCs on fire. Its code briefly defines basic Precache, PrimaryAttack, and SecondaryAttack methods.
Flares are fired briefly in Route Kanal, but there is no gun to go along with them.