Cinematic Mod (FakeFactory): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 5: | Line 5: | ||
FakeFactory's Cinematic Mod is a modification which adds high-resolution textures to nearly all of the characters and objects in the original Half-Life 2 series. The mod replaces the original music with orchestral scores and also modifies weapon strength to resemble realistic stopping power. | FakeFactory's Cinematic Mod is a modification which adds high-resolution textures to nearly all of the characters and objects in the original Half-Life 2 series. The mod replaces the original music with orchestral scores and also modifies weapon strength to resemble realistic stopping power. | ||
As from version 5, this mod requires Windows XP ( | As from version 5, this mod requires 64-bit version of Windows XP (or later). The reason of that is because the Source Engine limit is up to 2GB RAM use due to it being 32-bit (which isn't affected by 64-bit executable). After the engine passing this amount of RAM used, it may crash the game. A workaround is to use [https://ntcore.com/?page_id=371 this 4GB RAM patch], which may or may not work with some Source Engine games. | ||
== External links == | == External links == |
Revision as of 06:09, 17 July 2023
This mod for Source has been released! Download it now.
Overview
FakeFactory's Cinematic Mod is a modification which adds high-resolution textures to nearly all of the characters and objects in the original Half-Life 2 series. The mod replaces the original music with orchestral scores and also modifies weapon strength to resemble realistic stopping power.
As from version 5, this mod requires 64-bit version of Windows XP (or later). The reason of that is because the Source Engine limit is up to 2GB RAM use due to it being 32-bit (which isn't affected by 64-bit executable). After the engine passing this amount of RAM used, it may crash the game. A workaround is to use this 4GB RAM patch, which may or may not work with some Source Engine games.