Cinematic Mod (FakeFactory): Difference between revisions

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FakeFactory's Cinematic Mod is a modification which adds high-resolution textures to nearly all of the characters and objects in the original Half-Life 2 series. The mod replaces the original music with orchestral scores and also modifies weapon strength to resemble realistic stopping power.
FakeFactory's Cinematic Mod is a modification which adds high-resolution textures to nearly all of the characters and objects in the original Half-Life 2 series. The mod replaces the original music with orchestral scores and also modifies weapon strength to resemble realistic stopping power.


As from version 5, this mod requires Windows XP (and up) 64-bit Opretion System. The reason of that is because the Source Engine limit in 32-bit systems is up to 2GB RAM use. After the engine passing this amount of RAM used, it's crashing.
As from version 5, this mod requires 64-bit version of Windows XP (or later). The reason of that is because the Source Engine limit is up to 2GB RAM use due to it being 32-bit (which isn't affected by 64-bit executable). After the engine passing this amount of RAM used, it may crash the game. A workaround is to use [https://ntcore.com/?page_id=371 this 4GB RAM patch], which may or may not work with some Source Engine games.


== External links ==
== External links ==

Revision as of 06:09, 17 July 2023

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This mod for Source has been released! Download it now.

Overview

FakeFactory's Cinematic Mod is a modification which adds high-resolution textures to nearly all of the characters and objects in the original Half-Life 2 series. The mod replaces the original music with orchestral scores and also modifies weapon strength to resemble realistic stopping power.

As from version 5, this mod requires 64-bit version of Windows XP (or later). The reason of that is because the Source Engine limit is up to 2GB RAM use due to it being 32-bit (which isn't affected by 64-bit executable). After the engine passing this amount of RAM used, it may crash the game. A workaround is to use this 4GB RAM patch, which may or may not work with some Source Engine games.

External links