Half-Life VR: Difference between revisions

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== Overview ==
== Overview ==


Half-Life VR adds full 1:1 weapon tracking using the Razer Hydra, plus countless changes designed to make Half-Life 2 a more VR friendly Experience. Now with experimental body tracking in preparation for upcoming STEM support.
Half-Life VR adds full 1:1 weapon tracking using the Razer Hydra, plus countless changes designed to make Half-Life 2 a more VR-friendly experience. Now with experimental full body tracking in preparation for upcoming STEM support.


== Features ==
== Features ==


* Native Razer Hydra and Oculus Rift support.
* Native Razer Hydra and Oculus Rift support.
* Numerous changes to make HL2 more VR friendly.
* Numerous changes to make HL2 more VR-friendly.


== Media ==
== Media ==


[https://www.youtube.com/watch?v=NydjGOUL3Co Some gameplay video on youtube.]
[https://www.youtube.com/watch?v=NydjGOUL3Co Some gameplay video on YouTube.]





Revision as of 12:29, 19 October 2023

Development.png

This mod for Source is currently in alpha development.

Overview

Half-Life VR adds full 1:1 weapon tracking using the Razer Hydra, plus countless changes designed to make Half-Life 2 a more VR-friendly experience. Now with experimental full body tracking in preparation for upcoming STEM support.

Features

  • Native Razer Hydra and Oculus Rift support.
  • Numerous changes to make HL2 more VR-friendly.

Media

Some gameplay video on YouTube.


History

  • 14/10/2013: Version 1.2 released.
  • 23/9/2013: First release based on the new 2013 SDK.

Team

  • Nathan Andrews: Programming and Design
  • WormSlayer : Graphics & Design

External links