Half-Life VR: Difference between revisions
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== Overview == | == Overview == | ||
Half-Life VR adds full 1:1 weapon tracking using the Razer Hydra, plus countless changes designed to make Half-Life 2 a more VR friendly | Half-Life VR adds full 1:1 weapon tracking using the Razer Hydra, plus countless changes designed to make Half-Life 2 a more VR-friendly experience. Now with experimental full body tracking in preparation for upcoming STEM support. | ||
== Features == | == Features == | ||
* Native Razer Hydra and Oculus Rift support. | * Native Razer Hydra and Oculus Rift support. | ||
* Numerous changes to make HL2 more VR friendly. | * Numerous changes to make HL2 more VR-friendly. | ||
== Media == | == Media == | ||
[https://www.youtube.com/watch?v=NydjGOUL3Co Some gameplay video on | [https://www.youtube.com/watch?v=NydjGOUL3Co Some gameplay video on YouTube.] | ||
Revision as of 12:29, 19 October 2023
Overview
Half-Life VR adds full 1:1 weapon tracking using the Razer Hydra, plus countless changes designed to make Half-Life 2 a more VR-friendly experience. Now with experimental full body tracking in preparation for upcoming STEM support.
Features
- Native Razer Hydra and Oculus Rift support.
- Numerous changes to make HL2 more VR-friendly.
Media
Some gameplay video on YouTube.
History
- 14/10/2013: Version 1.2 released.
- 23/9/2013: First release based on the new 2013 SDK.
Team
- Nathan Andrews: Programming and Design
- WormSlayer : Graphics & Design