Monster zombie (GoldSrc): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
(Created page with "{{HL1}} '''monster_zombie''' is a point entity available in Half-Life. ==Entity description== The Black Mesa science personnel under the control of a headcrab. They have ve...") |
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The Black Mesa science personnel under the control of a headcrab. They have very basic AI and can only swipe at the player. | The Black Mesa science personnel under the control of a headcrab. They have very basic AI and can only swipe at the player. | ||
{{NPCNote}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 16:53, 24 October 2013
monster_zombie is a point entity available in Half-Life.
Entity description
The Black Mesa science personnel under the control of a headcrab. They have very basic AI and can only swipe at the player.

Keyvalues
- Target ([todo internal name (i)]) <targetname>
- Used for navigation and firing a hardcoded input to an entity.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).