MESA: Difference between revisions
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| width=10% height= | | width=10% height=50px | 06 Oct 2013 | ||
| width=20% | MESA v2.0 | | width=20% | MESA v2.0 | ||
| width=20% | [http://puppet-master.net/plugins/mesa-2.0/ MESA v 2.0] (396ko) | | width=20% | [http://puppet-master.net/plugins/mesa-2.0/ MESA v 2.0] (396ko) | ||
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* Maya 2014 | * Maya 2014 | ||
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| width=10% height= | | width=10% height=50px | 23 Apr 2013 | ||
| width=20% | MESA v1.1 | | width=20% | MESA v1.1 | ||
| width=20% | [http://puppet-master.net/plugins/mesa-for-maya/ MESA v 1.1] (127ko) | | width=20% | [http://puppet-master.net/plugins/mesa-for-maya/ MESA v 1.1] (127ko) |
Revision as of 06:02, 7 October 2013
Description
MESA 2.0 is a suite of MEL Scripts to export and import 3d models for the Valve Source Engine with Autodesk Maya. This is the short name for Maya Exporter for Source Absolute.
The objective of MESA, is about to make the full asset creation process within Maya interface. It includes static, physics, breakable, dynamic and ragdoll models, and supported bodygroups , It become easy to use maya to export to the source engine the NPCs (Monsters and Humanoid), Vehicles, Weapons and Items for your game.
MESA is Mel scripts bases exporter and importer Tools. This scripts are the rewritten / edited Scripts from Valve, and originally designed for maya 4.5, that was also deeply rewritten by Prall .
MESA is compatible with all recent version of Maya ( 2011/2012/2013/2014 with x86 and x64 bits )
Download MESA
Release Date | MESA Version | Download Link | Compatibility |
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06 Oct 2013 | MESA v2.0 | MESA v 2.0 (396ko) | Tested on x86 and x64 version of :
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23 Apr 2013 | MESA v1.1 | MESA v 1.1 (127ko) |
Documentation
Features listThe main interest of MESA exporter, is the easy way to compile and convert the assets in few clicks within Maya Interface.
NotesMESA is extremely path-sensitive. Take care to place all scripts in the proper folders. In addition, exported smds will not compile correctly unless Maya scenes and textures are in exactly the right directories. For scenes, the path is: %GAME_PROJECT_SRC%\scenes\props Textures should be in: %GAME_PROJECT_SRC%\materialsrc\models\props
Links |