Configuring Hammer for Half-Life: Difference between revisions
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{{Back|Half-Life Level Creation}} | {{Back|Half-Life Level Creation}} | ||
The [[Source SDK]] doesn't | The [[Source SDK]] doesn't support [[Half-Life]] because Half-Life is a [[Goldsource]] game. Source SDK supports only development for [[Source]] engine based games. | ||
==== Note: This tutorial assumes you have already downloaded the Half-Life SDK from Steam. ==== | ==== Note: This tutorial assumes you have already downloaded the Half-Life SDK from Steam. ==== |
Revision as of 11:04, 8 October 2013
The Source SDK doesn't support Half-Life because Half-Life is a Goldsource game. Source SDK supports only development for Source engine based games.
Note: This tutorial assumes you have already downloaded the Half-Life SDK from Steam.
- Launch the Half-Life SDK. Hammer Editor will open. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings:
- Game Data Files: /Half-Life SDK/Hammer Editor/fgd/half-life/halflife.fgd
- Game Executable Directory: /Half-Life/...
- Mod Directory: .../Half-Life/valve/
- Game Directory: .../Half-Life/valve/
- RMF Directory: .../Half-Life SDK/Hammer Editor/maps
- Build Programs tab settings:
Note:It is recommended to use Zoner's Half-Life Tools, but official compilers work normally with Half-Life.
- Game executable: …/half-life/hl.exe
- CSG executable: Hammer Editor\tools\qcsg.exe
- BSP executable: Hammer Editor\tools\qbsp2.exe
- VIS executable: Hammer Editor\tools\vis.exe
- RAD executable: Hammer Editor\tools\qrad.exe
- Place compiled maps in this directory before running the game: .../half-life/valve/maps/
- In Textures tab add follwing .wad files:
- /Half-Life SDK/Texture Wad Files/halflife.wad file
- /Half-Life SDK/Texture Wad Files/liquids.wad file
- /Half-Life SDK/Texture Wad Files/xeno.wad file
- /Half-Life SDK/Texture Wad Files/decals.wad file
Now click OK/Apply and restart Hammer.