SFM/Converting Existing Assets: Difference between revisions
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{{Dead end|date=January 2024}} | |||
The only naming restrictions for the assets in the SFM Workshop are that models, materials and sounds are in their respective directories, within a current mod. It's still a good idea to recompile assets for maximum compatibility, and it's also a good idea to create a parent directory for your assets to help prevent name conflicts between yourself and other creators, but the ugc/STEAMID directories are no longer necessary. | The only naming restrictions for the assets in the SFM Workshop are that models, materials and sounds are in their respective directories, within a current mod. It's still a good idea to recompile assets for maximum compatibility, and it's also a good idea to create a parent directory for your assets to help prevent name conflicts between yourself and other creators, but the ugc/STEAMID directories are no longer necessary. | ||
{{shortpagetitle}} | {{shortpagetitle}} | ||
[[Category:Source Filmmaker]] | [[Category:Source Filmmaker]] |
Latest revision as of 10:10, 21 January 2024

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January 2024


January 2024
The only naming restrictions for the assets in the SFM Workshop are that models, materials and sounds are in their respective directories, within a current mod. It's still a good idea to recompile assets for maximum compatibility, and it's also a good idea to create a parent directory for your assets to help prevent name conflicts between yourself and other creators, but the ugc/STEAMID directories are no longer necessary.