Valve Project Creator: Difference between revisions
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===VPC Help Information=== | ===VPC Help Information=== | ||
VPC - Valve Project Creator For | VPC - Valve Project Creator For Visual Studio, Xbox 360, PlayStation 3, Xcode and Make (Build: Oct 29 2013 11:41:32) | ||
(C) Copyright 1996-2010, Valve Corporation, All rights reserved. | (C) Copyright 1996-2010, Valve Corporation, All rights reserved. | ||
Source Path: | Source Path: D:\Games\Steam\SteamApps\sourcemods\assets\code-2013 | ||
Target Platform: | Target Platform: win32 | ||
Generating for Visual Studio 2010. | |||
usage: vpc [options] <+/-/*project or group> | usage: vpc [options] <+/-/*project or group> | ||
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Further details can be found on Valve Internal Wiki on VPC. | Further details can be found on Valve Internal Wiki on VPC. | ||
--- OPTIONS --- | --- OPTIONS --- | ||
[/q]: Quiet mode (quiet mode is automatically on if the VPC_QUIET environment variable is set) | [/q]: Quiet mode (quiet mode is automatically on if the VPC_QUIET environment variable is set) | ||
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[/testmode]: Override output .vcproj file to be named 'test.vcproj' | [/testmode]: Override output .vcproj file to be named 'test.vcproj' | ||
[/srcctl]: Enable source control integration | [/srcctl]: Enable source control integration | ||
[/2013]: Generate projects and solutions for Visual Studio 2013 | |||
[/2012]: Generate projects and solutions for Visual Studio 2012 | |||
[/2010]: Generate projects and solutions for Visual Studio 2010 [default] | |||
[/2005]: Generate projects and solutions for Visual Studio 2005 | |||
[/nounity]: Disable unity file generation | |||
--- Help --- | --- Help --- | ||
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[/callcap]: Set Reserved $CALLCAP=1 | [/callcap]: Set Reserved $CALLCAP=1 | ||
[/fastcap]: Set Reserved $FASTCAP=1 | [/fastcap]: Set Reserved $FASTCAP=1 | ||
[/nofpo]: Set Reserved $NOFPO=1 | [/nofpo]: Set Reserved $NOFPO=1 | ||
[/lv]: Set Reserved $LV=1 | [/lv]: Set Reserved $LV=1 | ||
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[/no_steam]: Set Reserved $NO_STEAM=1 | [/no_steam]: Set Reserved $NO_STEAM=1 | ||
[/qtdebug]: Set Reserved $QTDEBUG=1 | [/qtdebug]: Set Reserved $QTDEBUG=1 | ||
[/no_ceg]: | [/no_ceg]: Set Reserved $NO_CEG=1 | ||
[/upload_ceg]: Set Reserved $UPLOAD_CEG=1 | [/upload_ceg]: Set Reserved $UPLOAD_CEG=1 | ||
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[/mksln]: <.sln filename> - make a solution file | [/mksln]: <.sln filename> - make a solution file | ||
[/p4sln]: <.sln filename> <changelists...> - make a solution file based on | [/p4sln]: <.sln filename> <changelists...> - make a solution file based on | ||
the changelist. Changelists can be specific numbers, 0 or "default" | |||
for the default changelist, or "all" for all active changelists. | |||
[/nop4add]: Don't automatically add project files to Perforce | [/nop4add]: Don't automatically add project files to Perforce | ||
[/slnitems]: <filename> - adds all files listed in <filename> to generated | [/slnitems]: <filename> - adds all files listed in <filename> to generated | ||
solutions | |||
[/showdeps]: Show an example dependency chain for each project that depends | [/showdeps]: Show an example dependency chain for each project that depends | ||
on your p4 change list(s). Use with /p4sln. | |||
[/checkfiles]: Check for the existence of files in $file commands. For debugging vpc files. | [/checkfiles]: Check for the existence of files in $file commands. For debugging vpc files. | ||
Only works if the currrent directory is the project directory. | |||
[/define:xxx]: Enable a custom conditional $XXX to use for quick testing in VPC files. | [/define:xxx]: Enable a custom conditional $XXX to use for quick testing in VPC files. | ||
[[Category:Source SDK FAQ]] | [[Category:Source SDK FAQ]] | ||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 11:18, 25 January 2014
The Valve Project Creator generates project and makefiles for the Source SDK.
Fore more information about building the Source SDK, see Source SDK 2013.
VPC Help Information
VPC - Valve Project Creator For Visual Studio, Xbox 360, PlayStation 3, Xcode and Make (Build: Oct 29 2013 11:41:32) (C) Copyright 1996-2010, Valve Corporation, All rights reserved. Source Path: D:\Games\Steam\SteamApps\sourcemods\assets\code-2013 Target Platform: win32 Generating for Visual Studio 2010. usage: vpc [options] <+/-/*project or group> Examples: Single .vcproj generation: vpc +client /hl2 <-- Creates a Win32 .vcproj for the HL2 client. vpc +shaderapi /x360 <-- Creates a Xbox360 .vcproj for the shaderapi. Multiple .vcproj generation - Multiple Projects for Games and Platforms: vpc +client /hl2 /tf <-- Creates ALL the Win32 .vcprojs for the HL2 and TF client. vpc +gamedlls /allgames <-- Creates ALL the Win32 .vcprojs for client and server for all GAMES. vpc +tools -tier0 /win32 /x360 <-- Creates ALL the Win32 and Xbox360 .vcprojs for the tool projects but not the tier0 project. Use +/- to add or remove projects or groups. Use * to add a project and all projects that depend on it. Use @ to add a project and all projects that it depends on. Use /h spew final target build set only (no .vcproj created). Further details can be found on Valve Internal Wiki on VPC. --- OPTIONS --- [/q]: Quiet mode (quiet mode is automatically on if the VPC_QUIET environment variable is set) [/v]: Verbose [/f]: Force generate .vcproj, otherwise use crc checks [/dp]: Decorate project names with platform [/testmode]: Override output .vcproj file to be named 'test.vcproj' [/srcctl]: Enable source control integration [/2013]: Generate projects and solutions for Visual Studio 2013 [/2012]: Generate projects and solutions for Visual Studio 2012 [/2010]: Generate projects and solutions for Visual Studio 2010 [default] [/2005]: Generate projects and solutions for Visual Studio 2005 [/nounity]: Disable unity file generation --- Help --- [/h]: Help [/?]: Help [/platforms]: Spew Platforms [/games]: Spew Games [/projects]: Spew Projects [/groups]: Spew Groups [/properties]: Spew VS2005 Properties --- Conditionals --- [/profile]: Set Reserved $PROFILE=1 [/retail]: Set Reserved $RETAIL=1 [/callcap]: Set Reserved $CALLCAP=1 [/fastcap]: Set Reserved $FASTCAP=1 [/nofpo]: Set Reserved $NOFPO=1 [/lv]: Set Reserved $LV=1 [/demo]: Set Reserved $DEMO=1 [/no_steam]: Set Reserved $NO_STEAM=1 [/qtdebug]: Set Reserved $QTDEBUG=1 [/no_ceg]: Set Reserved $NO_CEG=1 [/upload_ceg]: Set Reserved $UPLOAD_CEG=1 --- Other --- [/mksln]: <.sln filename> - make a solution file [/p4sln]: <.sln filename> <changelists...> - make a solution file based on the changelist. Changelists can be specific numbers, 0 or "default" for the default changelist, or "all" for all active changelists. [/nop4add]: Don't automatically add project files to Perforce [/slnitems]: <filename> - adds all files listed in <filename> to generated solutions [/showdeps]: Show an example dependency chain for each project that depends on your p4 change list(s). Use with /p4sln. [/checkfiles]: Check for the existence of files in $file commands. For debugging vpc files. Only works if the currrent directory is the project directory. [/define:xxx]: Enable a custom conditional $XXX to use for quick testing in VPC files.