Monster blkop osprey: Difference between revisions
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Note:Like monster_osprey, the path nodes for this entity must have angles specified for proper movement.
(Created page with "''Not to be confused with the Half-Life entity monster_osprey.'' {{HL1:OP4}} '''monster_blkop_osprey''' is a point entity available in Half-Life: Opposing Force. ==...") |
GamerDude27 (talk | contribs) m (Use the proper link for "monster_osprey", "monster_male_assassin", "monster_human_grunt" and "monster_scientist") |
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''Not to be confused with the [[Half-Life]] entity [[monster_osprey]].'' | ''Not to be confused with the [[Half-Life]] entity [[monster_osprey_(GoldSrc)|monster_osprey]].'' | ||
{{HL1:OP4}} '''monster_blkop_osprey''' is a point entity available in [[Half-Life: Opposing Force]]. | {{HL1:OP4}} '''monster_blkop_osprey''' is a point entity available in [[Half-Life: Opposing Force]]. | ||
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==Entity description== | ==Entity description== | ||
It is a special black-painted V-22 Osprey used by the Black Ops. Besides its paint, it deploys [[monster_male_assassin]] instead of [[monster_human_grunt]]. | It is a special black-painted V-22 Osprey used by the Black Ops. Besides its paint, it deploys [[monster_male_assassin_(GoldSrc)|monster_male_assassin]] instead of [[monster_human_grunt_(GoldSrc)|monster_human_grunt]]. | ||
{{Note|Like [[monster_osprey]], the path nodes for this entity must have angles specified for proper movement.}} | {{Note|Like [[monster_osprey_(GoldSrc)|monster_osprey]], the path nodes for this entity must have angles specified for proper movement.}} | ||
== Keyvalues == | == Keyvalues == | ||
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* 64 : Start inactive | * 64 : Start inactive | ||
* 128 : Wait for script | * 128 : Wait for script | ||
* 256 : Pre-disaster (only for use with [[monster_scientist]] -- has no effect on aliens). | * 256 : Pre-disaster (only for use with [[monster_scientist_(GoldSrc)|monster_scientist]] -- has no effect on aliens). | ||
* 512 : Fade corpse | * 512 : Fade corpse | ||
* 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set). | * 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set). | ||
[[Category:Half-Life: Opposing Force entities]] | [[Category:Half-Life: Opposing Force entities]] |
Latest revision as of 10:03, 25 August 2023
Not to be confused with the Half-Life entity monster_osprey.
monster_blkop_osprey is a point entity available in Half-Life: Opposing Force.
Entity description
It is a special black-painted V-22 Osprey used by the Black Ops. Besides its paint, it deploys monster_male_assassin instead of monster_human_grunt.

Keyvalues
- Target ([todo internal name (i)]) <targetname>
- The path_track to travel to in a series of different points.
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).