Team Fortress 2/Particles: Difference between revisions

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(Corrected incorrect information, added robo-hats and updated descriptions.)
Line 10: Line 10:
|-
|-
| <code>bday_balloon01</code>
| <code>bday_balloon01</code>
|  Two balloons floating up
|  Two balloons floating up.
|-
|-
| <code>bday_balloon02</code>
| <code>bday_balloon02</code>
|  Two balloons floating up
|  Two balloons floating up.
|-
|-
| <code>bday_confetti</code>
| <code>bday_confetti</code>
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|-
|-
| <code>ExplosionCore_buildings</code>
| <code>ExplosionCore_buildings</code>
|  Explosion
Building Explosion.
|-
|-
| <code>ExplosionCore_MidAir</code>
| <code>ExplosionCore_MidAir</code>
|  Explosion
Mid-Air Explosion.
|-
|-
| <code>ExplosionCore_MidAir_underwater</code>
| <code>ExplosionCore_MidAir_underwater</code>
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|-
|-
| <code>ExplosionCore_sapperdestroyed</code>
| <code>ExplosionCore_sapperdestroyed</code>
|  Small Electric Zap/Explosion
|  Small Electric Zap/Explosion.
|-
|-
| <code>ExplosionCore_Wall</code>
| <code>ExplosionCore_Wall</code>
|  Explosion
Wall Explosion.
|-
|-
| <code>ExplosionCore_Wall_underwater</code>
| <code>ExplosionCore_Wall_underwater</code>
|  Underwater Explosion
|  Underwater Wall Explosion.
|-
|-
| <code>critgun_weaponmodel_blu</code>
| <code>critgun_weaponmodel_blu</code>
|  Electric ball effect
|  Electric Ball effect (?).
|-
|-
| <code>critgun_weaponmodel_red</code>
| <code>critgun_weaponmodel_red</code>
|  Electric ball effect
|  Electric Ball effect (?).
|-
|-
| <code>healthgained_blu</code>
| <code>healthgained_blu</code>
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|-
|-
| <code>healthlost_blu</code>
| <code>healthlost_blu</code>
|  Single dash falling down
|  Single dash falling down (Blu).
|-
|-
| <code>healthlost_red</code>
| <code>healthlost_red</code>
|  Single dash falling down
|  Single dash falling down (Red).
|-
|-
| <code>eject_minigunbrass</code>
| <code>eject_minigunbrass</code>
ejects brass
Minigun Ejections.
|-
|-
| <code>duel_blue</code>
| <code>duel_blue</code>
Duel opponent blu
Blu Dueling Opponent logo.
|-
|-
| <code>duel_red</code>
| <code>duel_red</code>
Duel opponent red
Red Dueling Opponent logo.
|-
|-
| <code>particle_nemesis_blue</code>
| <code>particle_nemesis_blue</code>
|  Nemesis blu
Blu Nemesis logo.
|-
|-
| <code>particle_nemesis_red</code>
| <code>particle_nemesis_red</code>
|  Nemesis red
Red Nemesis logo.
|}
|}
== Hat Effects ==
== Hat Effects ==
{| cellpadding=4
{| cellpadding=4

Revision as of 20:48, 9 June 2013

Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the effect_name field of the info_particle_system entity.

General

Name Description and Notes
bday_1balloon Single balloon floating up.
bday_balloon01 Two balloons floating up.
bday_balloon02 Two balloons floating up.
bday_confetti Confetti.
ExplosionCore_buildings Building Explosion.
ExplosionCore_MidAir Mid-Air Explosion.
ExplosionCore_MidAir_underwater Underwater Explosion
ExplosionCore_sapperdestroyed Small Electric Zap/Explosion.
ExplosionCore_Wall Wall Explosion.
ExplosionCore_Wall_underwater Underwater Wall Explosion.
critgun_weaponmodel_blu Electric Ball effect (?).
critgun_weaponmodel_red Electric Ball effect (?).
healthgained_blu Single Health Cross floating up.
healthgained_red Single Health Cross floating up.
healthlost_blu Single dash falling down (Blu).
healthlost_red Single dash falling down (Red).
eject_minigunbrass Minigun Ejections.
duel_blue Blu Dueling Opponent logo.
duel_red Red Dueling Opponent logo.
particle_nemesis_blue Blu Nemesis logo.
particle_nemesis_red Red Nemesis logo.

Hat Effects

Name Description and Notes
community_sparkle Community/Self-Made quality sparkle
superrare_beams1 Sunbeams unusual hat effect
superrare_burning1 Burning Flames unusual hat effect
superrare_burning2 Scorching Flames unusual hat effect
superrare_circling_heart Circling Heart unusual hat effect
superrare_circling_peacesign Circling Peace Sign unusual hat effect
superrare_circling_skull Unused Circling Skull unusual hat effect
superrare_circling_tf Circling Team Fortress Logo unusual hat effect
superrare_confetti_green Green Confetti unusual hat effect
superrare_confetti_purple Purple Confetti unusual hat effect
superrare_flies Massed Flies unusual hat effect
superrare_ghosts Ghosts unusual hat effect
superrare_plasma1 Searing Plasma unusual hat effect
superrare_plasma2 Vivid Plasma unusual hat effect
superrare_greenenergy Green Energy unusual hat effect
superrare_purpleenergy Purple Energy unusual hat effect
unusual_orbit_planets Orbiting Planets unusual hat effect
unusual_storm Stormy Storm unusual hat effect
unusual_blizzard Blizzardy Storm unusual hat effect
unusual_steaming Steaming unusual hat effect
unusual_smoking Smoking unusual hat effect
unusual_bubbles Bubbling unusual hat effect
unusual_orbit_shells Unused Orbiting Shells unusual hat effect
unusual_orbit_nutsnbolt Orbiting Nuts N' Bolts unusual hat effect
unusual_orbit_fire Orbiting Fire unusual hat effect
unusual_orbit_fire_dark Eerie Orbiting Fire unusual hat effect
unusual_fullmoon_cloudy Cloudy Moon unusual hat effect
unusual_orbit_jack_flaming Flaming Lantern Lantern unusual hat effect
unusual_bubbles_green Cauldron Bubbles unusual hat effect
unusual_storm_knives Knifestorm unusual hat effect
unusual_skull_misty Misty Skull unusual hat effect
unusual_fullmoon_cloudy_green Harvest Moon unusual hat effect
unusual_storm_secret It's A Secret To Everybody unusual hat effect
unusual_storm_spooky Stormy 13th Hour unusual hat effect
unusual_storm_blood Unused Blood Rain unusual hat effect
unusual_robot_holo_glow_green Phosphorous unusual hat effect
unusual_robot_holo_glow_orange Sulphorous unusual hat effect
unusual_robot_orbit_binary Memory Leak unusual hat effect
unusual_robot_orbit_binary2 Overclocked Rain unusual hat effect
unusual_robot_orbiting_sparks Electrostatic Rain unusual hat effect
unusual_robot_orbiting_sparks2 Power Surge Rain unusual hat effect
unusual_robot_radioactive Anti-Freeze unusual hat effect
unusual_robot_time_warp Time Warp unusual hat effect
unusual_robot_time_warp2 Green Black Hole unusual hat effect
unusual_robot_radioactive2 Roboactive unusual hat effect

Granary

Name Description and Notes
smoke_rocket_steam Smoke from the end of the rockets on cp_granary.
smoke_whitebillow_steamship_skybox Smoke from the steamship in the skybox of cp_granary.
smoke_wispy_black_granary Wispy black smoke.

Dustbowl

Name Description and Notes
smoke_blackbillow_dustbowl_skybox Thick black smoke (with flame) found coming for the smoke stack in Dustbowl..

2fort

Name Description and Notes
smoke_wispy_black_2fort Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.

Goldrush

Name Description and Notes
cinefx_goldrush Huge explosion as seen if the opposing team's cart reaches at the end of the track.

Sawmill

Name Description and Notes
env_rain_001 The new rain particles included in arena_sawmill.
env_rain_ripples The ripple effect for water and/ or puddles included with arena_sawmill.

Viaduct

Name Description and Notes
env_snow_light_001 The new snow particles included in koth_viaduct.

Weapons

Name Description and Notes
rockettrail_! A smoke trail thats based on the size and speed of a rocket. Currently Broken.
rockettrail A General Smoke trail.
critical_rocket_red Critical Rocket effect, in Red team Color.
critical_rocket_blue Critical Rocket effect, in Blu team Color.
critical_rocket_redsparks Critical Rocket effect, red sparks that are generated by effect.
critical_rocket_bluesparks Critical Rocket effect, blue sparks that are generated by effect.
rockettrail_underwater A stream of Bubbles that emits from a Rocket, instead of smoke.
rockettrail_waterbubbles Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point.
sentry_rocket The Main rocket muzzle effect.
sentry_rocket_burst The effect made when Rockets are fired from the Sentry.
sentry_rocket_fire The Smoke effects and small fire particles generate by the rocket when its in mid air.
flaming_arrow The flame effects attached to the arrowhead of a Huntsman bow when it is set alight.

Teleporters

Name Description and Notes
teleporter_red_exit The Glow effect generate from a Red exit Teleporter.
teleporter_arms_circle_red The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_red_entrance The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged The first stage of the glow effect produced by a teleporter.
teleporter_red_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_red_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_red_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged_wisps The small particles generated by a teleporter trail.
teleporter_red_wisps_level2 The teleporter circles generated in a teleporter trail.
teleporter_blue_exit The Glow effect generate from a Blu exit Teleporter.
teleporter_arms_circle_blue The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_blue_entrance The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged The first stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level2 The second stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level3 The third stage of the glow effect produced by a teleporter.
teleporter_blue_entrance_level2 The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_entrance_level3 The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged_wisps The small particles generated by a teleporter trail.
teleporter_blue_wisps_level2 The teleporter circles generated in a teleporter trail.