List of CS:GO Script Functions: Difference between revisions
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{{sq}} This list contains all engine-related Squirrel functions available for [[VScript]] in {{game link|Counter-Strike: Global Offensive}}. It can be printed in the console by setting <code>developer</code> to at least 1, loading a map and executing <code>script_help</code>. Note that <code>developer</code> only needs to be non-zero during map-loading so to dump <code>script_help</code> to a file | {{sq}} This list contains all engine-related Squirrel functions available for [[VScript]] in {{game link|Counter-Strike: Global Offensive}}. It can be printed in the console by setting <code>developer</code> to at least 1, loading a map and executing <code>script_help</code>. Note that <code>developer</code> only needs to be non-zero during map-loading, so to dump <code>script_help</code> to a file do something like this: | ||
developer 3 | developer 3 |
Revision as of 21:16, 14 April 2013
This list contains all engine-related Squirrel functions available for VScript in
Counter-Strike: Global Offensive . It can be printed in the console by setting
developer
to at least 1, loading a map and executing script_help
. Note that developer
only needs to be non-zero during map-loading, so to dump script_help
to a file do something like this:
developer 3 map de_nuke developer 0 con_logfile dump.txt script_help con_logfile ""
For now refer to List of Portal 2 Script Functions while I parse CS:GO's script_help
into a wiki format. The two seem to be quite equal.