List of CS:GO Script Functions: Difference between revisions

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{{sq}} This list contains all engine-related Squirrel functions available for [[VScript]] in {{game link|Counter-Strike: Global Offensive}}. It can be printed in the console by setting <code>developer</code> to at least 1, loading a map and executing <code>script_help</code>. Note that <code>developer</code> only needs to be non-zero during map-loading so to dump <code>script_help</code> to a file, do something like this:
{{sq}} This list contains all engine-related Squirrel functions available for [[VScript]] in {{game link|Counter-Strike: Global Offensive}}. It can be printed in the console by setting <code>developer</code> to at least 1, loading a map and executing <code>script_help</code>. Note that <code>developer</code> only needs to be non-zero during map-loading, so to dump <code>script_help</code> to a file do something like this:


  developer 3
  developer 3

Revision as of 21:16, 14 April 2013

Squirrel This list contains all engine-related Squirrel functions available for VScript in Counter-Strike: Global Offensive Counter-Strike: Global Offensive . It can be printed in the console by setting developer to at least 1, loading a map and executing script_help. Note that developer only needs to be non-zero during map-loading, so to dump script_help to a file do something like this:

developer 3
map de_nuke
developer 0
con_logfile dump.txt
script_help
con_logfile ""

For now refer to List of Portal 2 Script Functions while I parse CS:GO's script_help into a wiki format. The two seem to be quite equal.