Talk:Cubemaps: Difference between revisions

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Is there a way to build the cubemaps for HDR when the mapper can't run HDR? I guess there's always the solution of having someone do it for you....but we'll all agree it's not convenient.
Is there a way to build the cubemaps for HDR when the mapper can't run HDR? I guess there's always the solution of having someone do it for you....but we'll all agree it's not convenient.
:No, unfortunately that is not possible, as the scene actually needs to be rendered to generate the proper cubemaps. --[[User:JeffLane|JeffLane]] 14:01, 23 Nov 2005 (PST)
:No, unfortunately that is not possible, as the scene actually needs to be rendered to generate the proper cubemaps. --[[User:JeffLane|JeffLane]] 14:01, 23 Nov 2005 (PST)
::Maybe someone will provide a service for that, similar to the remote compile system. &mdash;'''[[User:Zevensoft|<font color="#116611">Zevensoft</font>]]''' <sup>([[User_talk:Zevensoft|talk]])</sup> 17:23, 23 Nov 2005 (PST)

Revision as of 18:23, 23 November 2005

When building cubemaps, I've found that some props become invisible and don't appear in the cubemap. Specifically with translucent or dynamic props in a 3D skybox, the problem can be very apparent for something that is very large. Is there a workaround? --Mungo 17:34, 24 Jul 2005 (PDT)

I think turning props invisible is on purpose to keep cubemap generation consistent. What if a dynamic prop got in the way and ruined the cubemap? Anyway, try building important things out of brushes for the 3D skybox - the performance hit shouldn't be that bad. Or maybe build some rough brushes in the skybox, then tie the brushes to a func_brush and set them to initially disabled. When you run the map, use the console to enable the func_brush and then generate the cubemaps (assuming that entity i/o works with skybox brushes)And voila, no one will ever suspect! ;) --Campaignjunkie 00:58, 25 Jul 2005 (PDT)

HDR cubemaps for non HDR mappers?

Is there a way to build the cubemaps for HDR when the mapper can't run HDR? I guess there's always the solution of having someone do it for you....but we'll all agree it's not convenient.

No, unfortunately that is not possible, as the scene actually needs to be rendered to generate the proper cubemaps. --JeffLane 14:01, 23 Nov 2005 (PST)
Maybe someone will provide a service for that, similar to the remote compile system. —Zevensoft (talk) 17:23, 23 Nov 2005 (PST)