Intermediate Lighting: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
This page | This tutorial will cover the more advanced lighting techniques used in Source based games. If you are new to lighting in hammer, I reccomend you read the [[Adding_Light|Adding light]] tutorial first. | ||
Example of "light", "light_spot", and "light_dynamic" entities:<br> | |||
<br> | |||
[[Image:adv_light_omni.jpg|Basic omni light - "light" entity]]<br> | |||
'''Basic omni light''' - "light" entity. | |||
'''Note:''' This page is still under construction. Feel free to add topics relating to "Advanced Lighting" to the list below. | |||
It will cover: | It will cover: | ||
* Spotlights | * Spotlights | ||
* Dynamic lights | * Dynamic lights |
Revision as of 08:36, 29 June 2005
This tutorial will cover the more advanced lighting techniques used in Source based games. If you are new to lighting in hammer, I reccomend you read the Adding light tutorial first.
Example of "light", "light_spot", and "light_dynamic" entities:
Basic omni light - "light" entity
Basic omni light - "light" entity.
Note: This page is still under construction. Feel free to add topics relating to "Advanced Lighting" to the list below.
It will cover:
- Spotlights
- Dynamic lights
- Lightmaps
- Environment lighting