Intermediate Lighting: Difference between revisions

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This page will be added soon. Feel free to add topics relating to "Advanced Lighting" to the list below.
This tutorial will cover the more advanced lighting techniques used in Source based games. If you are new to lighting in hammer, I reccomend you read the [[Adding_Light|Adding light]] tutorial first.
 
Example of "light", "light_spot", and "light_dynamic" entities:<br>
<br>
[[Image:adv_light_omni.jpg|Basic omni light - "light" entity]]<br>
'''Basic omni light''' - "light" entity.
 
'''Note:''' This page is still under construction. Feel free to add topics relating to "Advanced Lighting" to the list below.


It will cover:
It will cover:


* Omni lights
* Spotlights
* Spotlights
* Dynamic lights
* Dynamic lights

Revision as of 08:36, 29 June 2005

This tutorial will cover the more advanced lighting techniques used in Source based games. If you are new to lighting in hammer, I reccomend you read the Adding light tutorial first.

Example of "light", "light_spot", and "light_dynamic" entities:

Basic omni light - "light" entity
Basic omni light - "light" entity.

Note: This page is still under construction. Feel free to add topics relating to "Advanced Lighting" to the list below.

It will cover:

  • Spotlights
  • Dynamic lights
  • Lightmaps
  • Environment lighting