Talk:Dynamic Level Soundscripts: Difference between revisions

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(This method.)
 
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After using this code I recieve.
After using this code I recieve.


  CSoundEmitterSystemBase::AddSound( 'Testmap.Test', 'maps/soundscripts/testmap_sound.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt'  
  CSoundEmitterSystemBase::AddSound( 'Testmap.Test', 'maps/soundscripts/testmap_sound.txt', ... ), script file not list in manifest
'scripts/game_sounds_manifest.txt'  
  PrecacheScriptSound 'Testmap.Test' failed, no such sound script entry
  PrecacheScriptSound 'Testmap.Test' failed, no such sound script entry


So in the end there has to be a manifest entry apparently.
So in the end there has to be a manifest entry apparently.
This is a real shame.
This is a real shame.

Latest revision as of 18:01, 23 November 2005

Tell me what you think...make corrections...—ts2do (Talk | @) 20:42, 17 Nov 2005 (PST)

This method.

Ive been looking for a way to achieve this for awhile now but Valve have some road blocks setup to stop us from doing this apparently.

After using this code I recieve.

CSoundEmitterSystemBase::AddSound( 'Testmap.Test', 'maps/soundscripts/testmap_sound.txt', ... ), script file not list in manifest
'scripts/game_sounds_manifest.txt' 
PrecacheScriptSound 'Testmap.Test' failed, no such sound script entry

So in the end there has to be a manifest entry apparently. This is a real shame.