Talk:Dynamic Level Soundscripts: Difference between revisions

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(This method.)
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Tell me what you think...make corrections...&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 20:42, 17 Nov 2005 (PST)
Tell me what you think...make corrections...&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 20:42, 17 Nov 2005 (PST)
== This method. ==
Ive been looking for a way to achieve this for awhile now but Valve have some road blocks setup to stop us from doing this apparently.
After using this code I recieve.
CSoundEmitterSystemBase::AddSound( 'Testmap.Test', 'maps/soundscripts/testmap_sound.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt'
PrecacheScriptSound 'Testmap.Test' failed, no such sound script entry
So in the end there has to be a manifest entry apparently.
This is a real shame.

Revision as of 18:00, 23 November 2005

Tell me what you think...make corrections...—ts2do (Talk | @) 20:42, 17 Nov 2005 (PST)

This method.

Ive been looking for a way to achieve this for awhile now but Valve have some road blocks setup to stop us from doing this apparently.

After using this code I recieve.

CSoundEmitterSystemBase::AddSound( 'Testmap.Test', 'maps/soundscripts/testmap_sound.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' 
PrecacheScriptSound 'Testmap.Test' failed, no such sound script entry

So in the end there has to be a manifest entry apparently. This is a real shame.