Talk:Dynamic Level Soundscripts: Difference between revisions
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(This method.) |
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Tell me what you think...make corrections...—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 20:42, 17 Nov 2005 (PST) | Tell me what you think...make corrections...—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 20:42, 17 Nov 2005 (PST) | ||
== This method. == | |||
Ive been looking for a way to achieve this for awhile now but Valve have some road blocks setup to stop us from doing this apparently. | |||
After using this code I recieve. | |||
CSoundEmitterSystemBase::AddSound( 'Testmap.Test', 'maps/soundscripts/testmap_sound.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' | |||
PrecacheScriptSound 'Testmap.Test' failed, no such sound script entry | |||
So in the end there has to be a manifest entry apparently. | |||
This is a real shame. |
Revision as of 18:00, 23 November 2005
Tell me what you think...make corrections...—ts2do (Talk | @) 20:42, 17 Nov 2005 (PST)
This method.
Ive been looking for a way to achieve this for awhile now but Valve have some road blocks setup to stop us from doing this apparently.
After using this code I recieve.
CSoundEmitterSystemBase::AddSound( 'Testmap.Test', 'maps/soundscripts/testmap_sound.txt', ... ), script file not list in manifest 'scripts/game_sounds_manifest.txt' PrecacheScriptSound 'Testmap.Test' failed, no such sound script entry
So in the end there has to be a manifest entry apparently. This is a real shame.