Progress enable: Difference between revisions
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AlanEdwardes (talk | contribs) (Added page for the progress_enable command, since it caused me a bit of frustration before I found it.) |
AlanEdwardes (talk | contribs) (Spaced out the page a bit to improve readability.) |
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The <code>progress_enable</code> ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation. | The <code>progress_enable</code> ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation. | ||
For instance, if calling something like: | For instance, if calling something like: | ||
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The screen will freeze while the map is loading, and won't report any progress to the player. | The screen will freeze while the map is loading, and won't report any progress to the player. | ||
However, if you call progress_enable before the map command: | However, if you call progress_enable before the map command: | ||
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The map will load and the VGUI loading screen will be shown: [http://dl.dropbox.com/u/1903330/wc/1890220302.png] | The map will load and the VGUI loading screen will be shown: [http://dl.dropbox.com/u/1903330/wc/1890220302.png] | ||
This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one. | This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one. |
Revision as of 15:59, 26 February 2013
The progress_enable
ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation.
For instance, if calling something like:
engine->ClientCmd("map test");
The screen will freeze while the map is loading, and won't report any progress to the player.
However, if you call progress_enable before the map command:
engine->ClientCmd("progress_enable \n map test");
The map will load and the VGUI loading screen will be shown: [1]
This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one.