Tf logic cp timer: Difference between revisions
		
		
		
		
		
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| m (wikilink) | m (t's in the fgd) | ||
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| {{tf2 point|tf_logic_cp_timer}} | {{tf2 point|tf_logic_cp_timer}} | ||
| ==Entity description== | ==Entity description== | ||
Revision as of 14:31, 18 February 2014
 
 tf_logic_cp_timer  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
Entity description
Runs a timeout timer for a control point. It adds itself to the HUD icon for the control point.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Timer length (in seconds) ([todo internal name (i)]) <integer>
- How long the timer should be, in seconds.
Inputs
Outputs
- OnCountdownStart
- The countdown has begun, since the control point is now available for capture.
- OnCountdownEnd
- The time has counted down and the capture point is no longer eligible for overtime.