Hard Light: Difference between revisions
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'''Hard Light Bridges''' and '''Hard Light Walls''' are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like [[Laser (Portal 2)|lasers]] and [[Funnel (Portal 2)|funnels]]). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block LOS from turrets or stop flying objects in mid-air, like cubes. Both can be painted with any kind of [[Gel (Portal 2)|gel]], however only Blue Gel and Orange gel will work properly. Portal shots and lasers can pass through hard light bridges or walls, which explains why conversion gel and reflection gel don't work properly. Painting one side of the bridge or wall will effect the other side. {{bug|In single-player, gel on a hard light surface will not save. This is because no official single-player content uses this feature.}} | '''Hard Light Bridges''' and '''Hard Light Walls''' are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like [[Laser (Portal 2)|lasers]] and [[Funnel (Portal 2)|funnels]]). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block LOS from turrets or stop flying objects in mid-air, like cubes. Both can be painted with any kind of [[Gel (Portal 2)|gel]], however only Blue Gel and Orange gel will work properly. Portal shots and lasers can pass through hard light bridges or walls, which explains why conversion gel and reflection gel don't work properly. Painting one side of the bridge or wall will effect the other side. {{bug|In single-player, gel on a hard light surface will not save. This is because no official single-player content uses this feature.}} | ||
==Creation== | ==Creation== | ||
Hard light surfaces are emitted by a single [[prop_wall_projector]]. | Hard light surfaces are emitted by a single [[prop_wall_projector]]. Create a 'dirty' wall projector by adding a [[HammerObjectPropertiesDialog#Angles|keyvalue]] "skin" with a value of 1. | ||
==External links== | ==External links== |
Revision as of 05:52, 24 June 2013

Hard Light Bridges and Hard Light Walls are a puzzle element of Portal 2. They are solid slats of light produced by special emitters, and can be redirected through portals (just like lasers and funnels). Bridges are horizontal, and players can use them as a floor or ceiling. Walls are vertical, and can be used to block LOS from turrets or stop flying objects in mid-air, like cubes. Both can be painted with any kind of gel, however only Blue Gel and Orange gel will work properly. Portal shots and lasers can pass through hard light bridges or walls, which explains why conversion gel and reflection gel don't work properly. Painting one side of the bridge or wall will effect the other side.

Creation
Hard light surfaces are emitted by a single prop_wall_projector. Create a 'dirty' wall projector by adding a keyvalue "skin" with a value of 1.
External links
Example map using this tutorial. VMF included.