Weapon frag: Difference between revisions
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[[Image:hammerfrag.jpg]] | [[Image:hammerfrag.jpg]] | ||
The weapon_frag entity can be used to place a fragmenting grenade in a map. This grenade can be picked up and used as a weapon. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player. | The weapon_frag entity can be used to place a fragmenting grenade in a map. This grenade can be picked up and used as a weapon. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player; however, the player starts with 2 grenades in standard multiplayer. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 07:10, 29 June 2005
The weapon_frag entity can be used to place a fragmenting grenade in a map. This grenade can be picked up and used as a weapon. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a prop_physics. It is relevant in Half-Life 2 single and multi player; however, the player starts with 2 grenades in standard multiplayer.
Keyvalues
Name: allows you to name the entity. Useful if it is parented to something else or needs to be uniquely identified. Otherwise, leave this blank.
Pitch Yaw Roll (Y Z X): The orientation of the model. These can be manipulated manually by placing a number from 0 to 360 for each value or by rotating the model in the 2D views. All values are in degrees.
Flags
Start Constrained: Prevents the model from moving. Off by default.