Vgui neurotoxin countdown: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV|countdown|integer|Time (in seconds) to countdown.|since=P2}} | {{KV|countdown|integer|Time (in seconds) to countdown.|since=P2}} | ||
{{KV|width|integer|Width of the panel in units.}} | {{KV|Panel width|intn=width|integer|Width of the panel in units.}} | ||
{{KV|height|integer|Height of the panel in units.}} | {{KV|Panel height|intn=height|integer|Height of the panel in units.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} |
Revision as of 18:02, 28 July 2020
Entity description
It is a neurotoxin countdown. In Portal 1, the time to countdown (in seconds) is set by using the startneurotoxins console command. In Portal 2, it is set with the countdown KeyValue.
Keyvalues
- countdown ([todo internal name (i)]) <integer> (in all games since
)
- Time (in seconds) to countdown.
- Panel width (width) <integer>
- Width of the panel in units.
- Panel height (height) <integer>
- Height of the panel in units.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
- Enable
- Make slideshow visible.
- Disable
- Make slideshow invisible.