Zh/SFM/Starting the SFM: Difference between revisions
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
== 对话 == | == 对话 == | ||
The SFM saves your movie as a .dmx file, which is your ''session''. Inside each session, on the timeline, is the ''sequence'', which contains a series of ''shots'' that make up your movie. Each shot contains a unique ''scene'', which starts with a single Source engine–generated game ''map''. As you play back your sequence, every time it plays a different shot, the scene for the old shot is unloaded and the scene for the new one is loaded. Each scene contains ''elements'', such as cameras, lights, and models. | The SFM saves your movie as a .dmx file, which is your ''session''. Inside each session, on the timeline, is the ''sequence'', which contains a series of ''shots'' that make up your movie. Each shot contains a unique ''scene'', which starts with a single Source engine–generated game ''map''. As you play back your sequence, every time it plays a different shot, the scene for the old shot is unloaded and the scene for the new one is loaded. Each scene contains ''elements'', such as cameras, lights, and models.{{Note|The sequence must link to a specific game map. Only one map can be loaded at a time.}} | ||
== See also == | == See also == |
Revision as of 08:07, 18 August 2012
Template:Otherlang2 你可以像启动其他游戏一样,用Steam启动SFM。当你启动SFM后,你会看见一个启动界面。你可以用该界面打开一份近期的会话,新建一个会话,或打开一个已存在的会话。为你的会话定好名字并选好储存它的路径,然后点击 Create 以新建一个会话。
载入一张地图
在你开始制作一部影片前,你必须载入一张地图。在viewport窗口内点击右键,然后点击 Load Map。你将会看到所有你可以载入的地图。你可以通过位于顶端的 Mod Filter 来选择你需要的模组。你也可以通过位于底部的 Filter 来过滤出你需要的地图。选择一个你需要的地图,然后点击 Open。
对话
The SFM saves your movie as a .dmx file, which is your session. Inside each session, on the timeline, is the sequence, which contains a series of shots that make up your movie. Each shot contains a unique scene, which starts with a single Source engine–generated game map. As you play back your sequence, every time it plays a different shot, the scene for the old shot is unloaded and the scene for the new one is loaded. Each scene contains elements, such as cameras, lights, and models.
