Tf logic mann vs machine: Difference between revisions
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In code, it is represented by the
(So it does have a minimum of io) |
(This entity also handles bomb alarm sound logic. Also cleaned up the page.) |
||
Line 1: | Line 1: | ||
{{tf2 point|tf_logic_mann_vs_machine}} | {{tf2 point|tf_logic_mann_vs_machine}} | ||
==Entity | {{code class|CMannVsMachineLogic|tf_mann_vs_machine_logic.cpp}} | ||
This entity marks a map as being for the | ==Entity Description== | ||
This entity marks a map as being for the [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine] gamemode and handles the bomb alarm sound logic. | |||
== Keyvalues == | ==Keyvalues== | ||
{{KV | {{KV BaseEntity|base=1}} | ||
== | ==Inputs== | ||
{{I BaseEntity|base=1}} | |||
==Outputs== | |||
{{O BaseEntity}} | |||
== Outputs == | |||
{{O |
Revision as of 22:37, 4 July 2021
tf_logic_mann_vs_machine
is a point entity available in Team Fortress 2.

CMannVsMachineLogic
class, defined in thetf_mann_vs_machine_logic.cpp
file.
Entity Description
This entity marks a map as being for the Mann vs. Machine gamemode and handles the bomb alarm sound logic.