Tf logic mann vs machine: Difference between revisions

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(So it does have a minimum of io)
(This entity also handles bomb alarm sound logic. Also cleaned up the page.)
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{{tf2 point|tf_logic_mann_vs_machine}}
{{tf2 point|tf_logic_mann_vs_machine}}


==Entity description==
{{code class|CMannVsMachineLogic|tf_mann_vs_machine_logic.cpp}}
This entity marks a map as being for the Mann vs Machine game mode.
==Entity Description==
This entity marks a map as being for the [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine] gamemode and handles the bomb alarm sound logic.  


== Keyvalues ==
==Keyvalues==
{{KV Targetname}}
{{KV BaseEntity|base=1}}


== Flags ==
==Inputs==
None.
{{I BaseEntity|base=1}}


== Inputs ==
==Outputs==
{{I Targetname}}
{{O BaseEntity}}
 
== Outputs ==
{{O Targetname}}

Revision as of 22:37, 4 July 2021

Team Fortress 2 tf_logic_mann_vs_machine is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCMannVsMachineLogicclass, defined in thetf_mann_vs_machine_logic.cppfile.

Entity Description

This entity marks a map as being for the Mann vs. Machine gamemode and handles the bomb alarm sound logic.

Keyvalues

Inputs

Outputs