Func tfbot hint: Difference between revisions
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(Some explained hint values) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|hint|choices|Which kind of hint it is}} | {{KV|hint|choices|Which kind of hint it is | ||
*0 - Sniper spot | |||
*1 - Sentry gun spot | |||
}} | |||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV TFTeam}} | {{KV TFTeam}} |
Revision as of 20:34, 16 August 2012
Entity description
Hints give specific information about their location to help TF2 Bots decide how to react to, or make best use of, that specific locus. Hints are only semi-scripted. You cannot force an Bot to use a hint (with the exception of actbusy routines). Hints are only suggestions, to be weighed by an NPC's AI code during gameplay.
Keyvalues
- hint ([todo internal name (i)]) <choices>
- Which kind of hint it is
- 0 - Sniper spot
- 1 - Sentry gun spot
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.