Ai goal follow: Difference between revisions

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: Begin the follow behavior
: Begin the follow behavior
* '''Deactivate'''  
* '''Deactivate'''  
: Cease the following behaviour
: Cease the following behavior


==Outputs==
==Outputs==

Revision as of 12:31, 20 November 2005

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Entity Description

Makes the target NPCs follow another object or the player at a configurable distance.

Keyvalues

<string> The name of the entity that the NPCs should follow.
  • If this value is blank, NPCs will follow the player if they are friendly towards him
  • SearchType
<choices> How to search for the entities using the actor.
Literal Value Description
0 Entity name
1 Classname
  • StartActive
<boolean>
  • MaximumState
<choices> The maximum state for NPCs to continue following.
Literal Value Description
0 Idle
1 Alert
2 Combat
  • Formation
<choices> How close to the target the NPCs should follow.
Literal Value Description
? Close circle
? Medium Circle
? Wide circle

Inputs

Begin the follow behavior
  • Deactivate
Cease the following behavior

Outputs

Limitations and bugs

  • NPCs do not intelligently follow their target. They will instead walk or run depending on distance directly towards it.
  • If NPCs are following another NPC and that NPC needs to get past them, they will not move out of the way and the leading NPC will eventually give up.
  • Keyvalues cannot be changed once the map has been compiled.