EyeRefract: Difference between revisions
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Revision as of 03:16, 7 July 2012
EyeRefract
Description EyeRefract is the latest eye shader by Valve. There are many other parameters however I have yet to figure out their functions.
Todo: Add pictures and more info
File:Https://dl.dropbox.com/u/10798900/Pictures/tut/eyerefract.jpg
Example Code
"EyeRefract"
{
"$Iris" "models/cra0kalo/ct_gign/eye-iris-brown" // Iris color in RGB with cornea noise in A
"$AmbientOcclTexture" "models/cra0kalo/ct_gign/eyeball_l_ambient" // Ambient occlusion in RGB, A unused
"$Envmap" "models/cra0kalo/ct_gign/eye-reflection-cubemap-" // Reflection environment map
"$CorneaTexture" "models/cra0kalo/ct_gign/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA
"$EyeballRadius" "0.5" // Default 0.5
"$AmbientOcclColor" "[0.36 0.25 0.2]" // Default 0.33, 0.33, 0.33
"$Dilation" "0.5" // Default 0.5
"$ParallaxStrength" "0.25" // Default 0.25
"$CorneaBumpStrength" "1.25" // Default 1.0
"$halflambert" "1"
"$nodecal" "1"
// These effects are only available in ps.2.0b and later
"$RaytraceSphere" "0" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
"$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere
}