Talk:Ammunition: Difference between revisions
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How can I get ammo entities from server plugin? | How can I get ammo entities from server plugin? | ||
Posting answer I just figured out: | |||
for (int i = 0; i < pEngineServer->GetEntityCount(); ++i) | |||
{ | |||
edict_t* pEdict = pEngineServer->PEntityOfEntIndex(i); | |||
if (pEdict && StartsWith(pEdict->GetClassName(), "item_")) | |||
{ | |||
// Do your stuff | |||
} | |||
} | |||
[[User:Borzh62]] 5 July 2012 | |||
Also how can I get ammo left in current bot's weapon? [[User:Borzh62]] 17 June 2012 | Also how can I get ammo left in current bot's weapon? [[User:Borzh62]] 17 June 2012 |
Revision as of 11:34, 5 July 2012
I think we should consider adding other ammunition from games like Left 4 Dead in here, perhaps even Alien Swarm?--MrFourVideoCards 11:30, 1 March 2011 (UTC)
- Sounds good to me. I looked at the CS:S ammo entities but since they are invisible they didn't seem worth listing. Thelonesoldier 20:51, 1 March 2011 (UTC)
How can I get ammo entities from server plugin?
Posting answer I just figured out:
for (int i = 0; i < pEngineServer->GetEntityCount(); ++i) { edict_t* pEdict = pEngineServer->PEntityOfEntIndex(i); if (pEdict && StartsWith(pEdict->GetClassName(), "item_")) { // Do your stuff } }
User:Borzh62 5 July 2012
Also how can I get ammo left in current bot's weapon? User:Borzh62 17 June 2012