Health Charger: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Image:Health_charger_ingame.jpg|thumb|right|400px|The finished product ingame.]] | [[Image:Health_charger_ingame.jpg|thumb|right|400px|The finished product ingame.]] | ||
The Health Charger is a simple | The '''Health Charger''' is a simple wall mounted health replenisher found throughout half-life and it's expansions Opposing Force and Blue-Shift. The charger itself is a simple textured Brush-entity, if you are using the ''Half-Life SDK'' version of GoldSrc, available on Steam, then you can quickly access a pre-built Health and Suit Charger in your prefabs list, under the prefab library ''Usable Objects''. | ||
== Creation == | == Creation == | ||
Personal creation of a health charger is quick and simple. | |||
1. | 1. First, create a block, 64 width, 96 height, and 8 thickness. Texture it with MEDKITEDGE1. | ||
2. Select the two side faces, set the rotation to 90, and center them. | 2. Select the two side faces, set the rotation to 90, and center them. | ||
Line 12: | Line 13: | ||
4. Tie it to a func_healthcharger. | 4. Tie it to a func_healthcharger. | ||
5. | 5. Finally, place it anywhere in your level. Health chargers are found attached to walls, being located approximately 32 units above the ground. | ||
* The exact dimensions given are not mandatory, they are simply the default preferences used by Valve when making health chargers in official Half-life maps. | |||
== Theory == | == Theory == | ||
When the player uses this object, their health | When the player uses this object, their health can be restored by a total of 50 percent. When the charger is empty, | ||
the texture changes to a dimmed version and the health charger can no longer be used. | the texture changes to a dimmed version and the health charger can no longer be used. | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 20:49, 22 February 2015
The Health Charger is a simple wall mounted health replenisher found throughout half-life and it's expansions Opposing Force and Blue-Shift. The charger itself is a simple textured Brush-entity, if you are using the Half-Life SDK version of GoldSrc, available on Steam, then you can quickly access a pre-built Health and Suit Charger in your prefabs list, under the prefab library Usable Objects.
Creation
Personal creation of a health charger is quick and simple.
1. First, create a block, 64 width, 96 height, and 8 thickness. Texture it with MEDKITEDGE1.
2. Select the two side faces, set the rotation to 90, and center them.
3. On the front face, apply the texture +0MEDKIT.
4. Tie it to a func_healthcharger.
5. Finally, place it anywhere in your level. Health chargers are found attached to walls, being located approximately 32 units above the ground.
- The exact dimensions given are not mandatory, they are simply the default preferences used by Valve when making health chargers in official Half-life maps.
Theory
When the player uses this object, their health can be restored by a total of 50 percent. When the charger is empty, the texture changes to a dimmed version and the health charger can no longer be used.