Env entity igniter: Difference between revisions
		
		
		
		
		
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| No edit summary | No edit summary | ||
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| == Outputs == | == Outputs == | ||
| {{O Targetname}} | {{O Targetname}} | ||
| ==Tutorials about Env_Entity_Igniter (Russian)== | |||
| Lessons created by [https://vk.com/project_source Project-S] | |||
| *[https://www.youtube.com/watch?v=0d48nt0KJy0 Env_Entity_Igniter (на Русском)] | |||
Revision as of 03:48, 9 March 2018
Entity description
It catches a target entity on fire. If the target is an animating model, it will have sprite flames attached to its skeleton. Otherwise the target will emit particle flame puffs.
Keyvalues
- Entity to ignite ([todo internal name (i)]) <targetname>
- Name of the entity to catch on fire.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Ignite
- Ignite the target entity.
Outputs
Tutorials about Env_Entity_Igniter (Russian)
Lessons created by Project-S
