Phys keepupright: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (Added it to [[Category:Constraints] because it's a VPhysics constraint.) | m (Add internal names of keyvalue keys) | ||
| Line 2: | Line 2: | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV|Target Entity|target_destination|The entity to align to the desired angles.}} | {{KV|Target Entity|intn=attach1|target_destination|The entity to align to the desired angles.}} | ||
| {{KV|Angular Limit|float|The maximum angular velocity that this controller can compensate for, in degrees per second.}} | {{KV|Angular Limit|intn=angularlimit|float|The maximum angular velocity that this controller can compensate for, in degrees per second.}} | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV Angles}} | {{KV Angles}} | ||
Revision as of 05:21, 17 March 2021
Template:Base point It is a controller that tries to keep an entity facing a particular direction.
Keyvalues
- Target Entity (attach1) <targetname>
- The entity to align to the desired angles.
- Angular Limit (angularlimit) <float>
- The maximum angular velocity that this controller can compensate for, in degrees per second.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Start inactive
Inputs
- TurnOn
- Enable the controller.
- TurnOff
- Disable the controller.