Talk:Beam spotlight: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
Shotgunefx (talk | contribs)  (→Additional keyvalues in official campaigns:  new section)  | 
				Shotgunefx (talk | contribs)   | 
				||
| Line 13: | Line 13: | ||
Should these be added to the entry?  | Should these be added to the entry?  | ||
'''Update'''  | |||
After doing some testing, it doesn't seem these actually have any affect at all (or at least in l4d2)  | |||
Revision as of 16:35, 22 March 2012
Availability
This this entity only available in L4D? If so, it needs to be specified and added to Category:Left 4 Dead Entities.--Remmiz 05:00, 22 June 2009 (UTC)
- I honestly have no idea.--Draco18s 05:39, 24 June 2009 (UTC)
 
Additional keyvalues in official campaigns
I noticed in The Sacrifice (l4d2), there are additional parameters
BeamSprite (ex: sprites/glow_test02.vmt) HaloSprite (ex:sprites/light_glow03.vmt)
For an example, look at the frontend loader towards the end of map 1.
Should these be added to the entry?
Update
After doing some testing, it doesn't seem these actually have any affect at all (or at least in l4d2)