Health Charger: Difference between revisions
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When the player uses this object, their health will be restored up to a certain amount. When this amount is reached, | When the player uses this object, their health will be restored up to a certain amount. When this amount is reached, | ||
the texture changes to a dimmed version and the health charger can no longer be used. | the texture changes to a dimmed version and the health charger can no longer be used. | ||
[[Category:Half-Life]] | |||
[[Category:Level Design]] |
Revision as of 13:30, 24 May 2012
The Health Charger is a simple object in Half-Life that replenishes the player's health.
Creation
1. Create a block, 64 width, 96 height, and 8 thickness. Texture it with MEDKITEDGE1.
2. Select the two side faces, set the rotation to 90, and center them.
3. On the front face, apply the texture +0MEDKIT.
4. Tie it to a func_healthcharger.
5. Place it in your level.
Theory
When the player uses this object, their health will be restored up to a certain amount. When this amount is reached, the texture changes to a dimmed version and the health charger can no longer be used.