Health Charger: Difference between revisions
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(Created page with "In this tutorial we'll create a Half-Life health charger. 1. Create a block, 64 width, 96 height, and 8 thickness. Texture it with MEDKITEDGE1. 2. Select the two side faces, se...") |
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[[Image:Health_charger_ingame.jpg|thumb|right|400px|The finished product ingame.]] | |||
The Health Charger is a simple object in Half-Life that replenishes the player's health. | |||
== Creation == | |||
1. Create a block, 64 width, 96 height, and 8 thickness. Texture it with MEDKITEDGE1. | 1. Create a block, 64 width, 96 height, and 8 thickness. Texture it with MEDKITEDGE1. | ||
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5. Place it in your level. | 5. Place it in your level. | ||
== Theory == | |||
When the player uses this object, their health will be restored up to a certain amount. When this amount is reached, | |||
the texture changes to a dimmed version and the health charger can no longer be used. |
Revision as of 19:01, 11 March 2012
The Health Charger is a simple object in Half-Life that replenishes the player's health.
Creation
1. Create a block, 64 width, 96 height, and 8 thickness. Texture it with MEDKITEDGE1.
2. Select the two side faces, set the rotation to 90, and center them.
3. On the front face, apply the texture +0MEDKIT.
4. Tie it to a func_healthcharger.
5. Place it in your level.
Theory
When the player uses this object, their health will be restored up to a certain amount. When this amount is reached, the texture changes to a dimmed version and the health charger can no longer be used.