Asw pickup mining laser: Difference between revisions
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==Entity description== | ==Entity description== | ||
It is used to spawn a mining laser. | |||
The laser can be fired at [[asw_prop_laserable]] to destroy them. | The laser can be fired at [[asw_prop_laserable]] to destroy them. |
Revision as of 12:19, 17 February 2012
Entity description
It is used to spawn a mining laser.
The laser can be fired at asw_prop_laserable to destroy them.
Keyvalues
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.
- Bullets in gun ([todo internal name (i)]) <integer>
- Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.
- Clips ([todo internal name (i)]) <integer>
- Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.
- Secondary Bullets ([todo internal name (i)]) <integer>
- Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
Inputs
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this object.
- OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE