VGUI2: Non RES-File Controls: Difference between revisions
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This tutorial is a continuation on [[VGUI2:_Creating_a_panel|Creating A Panel]] | This tutorial is a continuation on [[VGUI2:_Creating_a_panel|Creating A Panel]] | ||
In | In Half-Life 1, controls were added via code from the Server and Client libraries and is still supported by the source | ||
engine and controls can be added. There are more options for these controls to be customized rather then in RES files. | engine and controls can be added. There are more options for these controls to be customized rather then in RES files. | ||
This is very usefull if you do not want people to modify your panel controls via RES files. | This is very usefull if you do not want people to modify your panel controls via RES files. | ||
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#include <vgui/IVGui.h> | #include <vgui/IVGui.h> | ||
#include <vgui_controls/Frame.h> | #include <vgui_controls/Frame.h> | ||
// Non RES-File Control Tutorial | // Non RES-File Control Tutorial | ||
#include <vgui_controls/Button.h> | #include <vgui_controls/Button.h> | ||
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private: | private: | ||
//Other used VGUI control Elements: | //Other used VGUI control Elements: | ||
// Our Code Defined Control | // Our Code Defined Control | ||
Button *m_pCloseButton; | Button *m_pCloseButton; | ||
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</source> | </source> | ||
Ok now we got our control defined, now we need to create it here but you can still have both the res file and code defined controls at the same time. We are going to be assigning a click and release sound to this button. | |||
<source lang="cpp"> | <source lang="cpp"> | ||
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vgui::ivgui()->AddTickSignal( GetVPanel(), 100 ); | vgui::ivgui()->AddTickSignal( GetVPanel(), 100 ); | ||
// Code Defined Control Creation | // Code Defined Control Creation | ||
m_pCloseButton = new Button(this, "", "Close", this, " | m_pCloseButton = new Button(this, "", "Close", this, "turnoff"); | ||
m_pCloseButton->SetPos(314, 162); | m_pCloseButton->SetPos(314, 162); | ||
m_pCloseButton->SetDepressedSound("common/bugreporter_succeeded.wav"); | m_pCloseButton->SetDepressedSound("common/bugreporter_succeeded.wav"); |
Revision as of 20:14, 8 July 2012
Requirements
Have read and understood (or understand):
Can code:
- C++
- Script
This tutorial is a continuation on Creating A Panel
In Half-Life 1, controls were added via code from the Server and Client libraries and is still supported by the source engine and controls can be added. There are more options for these controls to be customized rather then in RES files. This is very usefull if you do not want people to modify your panel controls via RES files.
You have the choice in-between 50 elements, individually stored in the vgui_controls folder.
First start off by adding our header file.
MyPanel.cpp
//The following include files are necessary to allow your MyPanel.cpp to compile.
#include "cbase.h"
#include "IMyPanel.h"
using namespace vgui;
#include <vgui/IVGui.h>
#include <vgui_controls/Frame.h>
// Non RES-File Control Tutorial
#include <vgui_controls/Button.h>
//CMyPanel class: Tutorial example class
class CMyPanel : public vgui::Frame
{
DECLARE_CLASS_SIMPLE(CMyPanel, vgui::Frame);
//CMyPanel : This Class / vgui::Frame : BaseClass
CMyPanel(vgui::VPANEL parent); // Constructor
~CMyPanel(){}; // Destructor
protected:
//VGUI overrides:
virtual void OnTick();
virtual void OnCommand(const char* pcCommand);
private:
//Other used VGUI control Elements:
// Our Code Defined Control
Button *m_pCloseButton;
};
Ok now we got our control defined, now we need to create it here but you can still have both the res file and code defined controls at the same time. We are going to be assigning a click and release sound to this button.
// Constuctor: Initializes the Panel
CMyPanel::CMyPanel(vgui::VPANEL parent) : BaseClass(NULL, "MyPanel")
{
SetParent( parent );
SetKeyBoardInputEnabled( true );
SetMouseInputEnabled( true );
SetProportional( false );
SetTitleBarVisible( true );
SetMinimizeButtonVisible( false );
SetMaximizeButtonVisible( false );
SetCloseButtonVisible( false );
SetSizeable( false );
SetMoveable( false );
SetVisible( true );
SetScheme(vgui::scheme()->LoadSchemeFromFile("resource/SourceScheme.res", "SourceScheme"));
LoadControlSettings("resource/UI/MyPanel.res");
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
// Code Defined Control Creation
m_pCloseButton = new Button(this, "", "Close", this, "turnoff");
m_pCloseButton->SetPos(314, 162);
m_pCloseButton->SetDepressedSound("common/bugreporter_succeeded.wav");
m_pCloseButton->SetReleadedSound("ui/buttonclick.wav");
}