Func lookdoor: Difference between revisions
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Revision as of 03:26, 1 August 2018
Entity description
A door that moves either when looked by a targeted object or when a target object comes near the door. Behavior can be either based on viewing direction or proximity alone, or on a combination of both. If inverted the doors behavior will be the opposite. Template:Brushmodel In code it is represented by class CLookDoor, defined in hl2_dll\look_door.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Target !FGD ([todo internal name (i)]) <targetname>
- View cone switch for this door (Necessary to trigger it).
- Move Direction (Pitch Yaw Roll) ([todo internal name (i)]) <angle>
- The direction the brushes will move, when told to.
- Start Position ([todo internal name (i)]) <float>
- Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
- Move Distance ([todo internal name (i)]) <float>
- The distance from the starting point that the brush should move, in inches.
- Block Damage ([todo internal name (i)]) <float>
- The amount of damage to do to any entity that blocks the brushes, per frame.
- Sound played when the brush starts moving ([todo internal name (i)]) <sound>
- Sound played when the brush starts moving
- Sound played when the brush stops moving ([todo internal name (i)]) <sound>
- Sound played when the brush stops moving.
- Proximity Distance ([todo internal name (i)]) <float>
- If non-zero, proximity range over which door will move.
- FieldOfView ([todo internal name (i)]) <float>
- If non-zero, field of view over which door will move.
Flags
- 8 : Not Solid
- 8192 : LookDoor Threshold
- 16384 : LookDoor Invert
- 32768 : LookDoor From Open
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Open
- Move the brush to the end position (starting position + (move direction * move distance)).
- Close
- Move the brush to the starting position.
- SetPosition <float >
- Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
- InvertOn
- InvertOn - when set behavior of door is inverted.
- InvertOff
- InvertOff - when set behavior of door is normal.
Outputs
- OnFullyOpen
- Fired when the brush reaches the end position (starting position + (move direction * move distance)).
- OnFullyClosed
- Fired when the brush reaches the starting position.