Template:KV Shadow:ru: Difference between revisions

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{{ScrollBox|title=Shadow|
{{ScrollBox|title=Shadow|
{{KV|Disable shadows|boolean|Prevent the entity from creating cheap render-to-texture shadows. Does not affect [[shadow mapping]].}}
{{KV:ru|Disable shadows|boolean|Prevent the entity from creating cheap render-to-texture shadows. Does not affect [[shadow mapping]].}}
{{KV|Disable ShadowDepth|boolean|Used to disable rendering into shadow depth (for [[env_projectedtexture|projected textures]]) for this entity.|since=P2}}
{{KV:ru|Disable ShadowDepth|boolean|Used to disable rendering into shadow depth (for [[env_projectedtexture|projected textures]]) for this entity.|since=P2}}
{{KV|Projected Texture Cache|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}}
{{KV:ru|Projected Texture Cache|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.|since=P2}}
:* 0 : Default
:* 0 : Default
:* 1 : No cache - render every frame
:* 1 : No cache - render every frame
:* 2 : Cache it - render only once
:* 2 : Cache it - render only once
{{KV|Disable flashlight|boolean|Used to disable [[env_projectedtexture|projected texture]] lighting and shadows on this entity.|since=P2}}
{{KV:ru|Disable flashlight|boolean|Used to disable [[env_projectedtexture|projected texture]] lighting and shadows on this entity.|since=P2}}
}}<noinclude>
}}<noinclude>
[[Category:Keyvalue Templates|Shadow]]
[[Category:Keyvalue Templates|Shadow]]
</noinclude>
</noinclude>

Revision as of 23:25, 4 April 2012

Shadow:
Disable shadows ([todo internal name (i)]) <boolean>
Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping.
Disable ShadowDepth ([todo internal name (i)]) <boolean> (in all games since Portal 2)
Used to disable rendering into shadow depth (for projected textures) for this entity.
Projected Texture Cache ([todo internal name (i)]) <choices> (in all games since Portal 2)
Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
  • 0 : Default
  • 1 : No cache - render every frame
  • 2 : Cache it - render only once
Disable flashlight ([todo internal name (i)]) <boolean> (in all games since Portal 2)
Used to disable projected texture lighting and shadows on this entity.