$upaxis: Difference between revisions
		
		
		
		
		
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Note:The command must be called before any animations - preferably on the first line of the QC.
Note:Although not very interesting. If necessary, it is possible to use negative values, to indicate that the model should be rotated.
		
	
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				 (is possible use negative values and it works as expected. Tested with $upaxis -Y under a hl2 skeleton to compile a world model weapon that is skinned and have jigglebones. StudioMDL Versions: hl2, gmod, l4d2, sfm)  | 
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{{note|The command must be called before any animations - preferably on the first line of the QC.}}  | {{note|The command must be called before any animations - preferably on the first line of the QC.}}  | ||
{{note|Although not very interesting. If necessary, it is possible to use negative values, to indicate that the model should be rotated.}}  | |||
== Exporters ==  | == Exporters ==  | ||
| Line 14: | Line 15: | ||
== Usage ==  | == Usage ==  | ||
  $upaxis [X|Y]  |   $upaxis [X|-X|Y|-Y|Z|-Z]  | ||
[[Category:QC Commands|U]]  | [[Category:QC Commands|U]]  | ||
[[Category:Maya]]  | [[Category:Maya]]  | ||
Revision as of 09:26, 3 March 2022
The $upaxis QC command tells StudioMDL which axis in the SMD file should be considered 'up'. The default value is z.
Exporters
- Need $upaxis
 - Maya
 - Do not need $upaxis
 - XSI
 - 3DS Max
 - MilkShape
 - Blender
 
Usage
$upaxis [X|-X|Y|-Y|Z|-Z]