Func changeclass: Difference between revisions
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Note:func_respawnroom includes this function.
m (No need to state the namespace when it is the default one) |
Kestrelguy (talk | contribs) m (updated template usage.) |
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{{Tf2 brush|func_changeclass}} | {{lang|{{PAGENAME}}}} | ||
{{Tf2 brush|func_changeclass}} It designates an instant class change room for a team. | |||
{{note|{{ent|func_respawnroom}} includes this function.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV BaseEntity|brush=1|base=1}} | |||
{{KV EnableDisable}} | |||
{{KV TeamNum|tf2=1}} | |||
==Inputs== | ==Inputs== | ||
{{I BaseEntity|base=1|noscroll=0}} | |||
{{I TFTeam}} | |||
{{I EnableDisable}} | |||
{{I Toggle}} | |||
==Outputs== | ==Outputs== | ||
{{O BaseEntity}} | |||
Revision as of 10:38, 7 October 2022


Template:Tf2 brush It designates an instant class change room for a team.

Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.