Sv friction: Difference between revisions
		
		
		
		
		
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| {{DISPLAYTITLE:sv_friction}} | {{DISPLAYTITLE:sv_friction}} | ||
| Sv_friction is the  | Sv_friction determines how gripped the player is to the floor's surface.  | ||
| The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.   | |||
| By default, it is set to sv_friction 4 ({{game name|cs|name=Counter-Strike}},{{game name|css|name=Counter-Strike: Source}}) and sv_friction 5.2 ({{game name|csgo|name=Counter-Strike: Global Offensive}}) | |||
| Negative values cause the player to accelerate infinitely until they hit a wall. | |||
| [[Category:Console Commands]] | [[Category:Console Commands]] | ||
Revision as of 04:55, 9 October 2022
Sv_friction determines how gripped the player is to the floor's surface. 
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor. 
By default, it is set to sv_friction 4 (Template:Game name,Template:Game name) and sv_friction 5.2 (Template:Game name)
Negative values cause the player to accelerate infinitely until they hit a wall.